St. Marys Nuclear

7 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

St. Marys Nuclear

  • Played February 2018
  • St. Marys, Ontario

  • 60 minutes
  • 2-4 players
  • $25 adults, $20 under 12
  • Family friendly

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On the long trip into St. Marys, the team prepped themselves with the extensive amount of pre-room information available on the website. The videos were cute with the old-timey feel and just the right amount of cheese. This set us up for a good mood as we ended up in beautiful downtown St. Marys. It’s always nice to find an excuse to tour through the small towns of Ontario. We were able to find the location easily, with lots of signage for the gaming store the room is built in, though you wouldn’t know there was an escape room from the outside.

We walked in and were instantly surrounded by board games, video games, and all other aspects of gaming. After being distracted by all the cool items, we were ushered to the back to watch the intro video for the room. The pre-game video was done in a different theme than the website videos, but we still had some laughs and it set up the story line. It was hard to be very connected to the story though when you’re surrounded by board games and D&D figurines. If they were busy it would have been difficult to manage a group as there’s no waiting space or places to put jackets away properly.

As soon as the pre-game set up was complete, entering the room was a “wow” moment. It definitely fit with the nuclear theme exactly, complete with high quality props which were accurate to the time period and industrial setting. You were introduced to A.L.I.C.E. right away who continued to be the best part of the whole experience. The buttons and mechanisms were very reactive and would change multiple times as we progressed through the story. Interacting with A.L.I.C.E added to the immersion of the room, only needing to reach outside to get a hint through the walkie-talkie if needed. Everything from the lights to the buttons changed with every step along the story line.

The puzzles were a good range of difficulty and never repeated themselves. It unpacked well, with relevant containers the entire way. No lock boxes! There were five of us in the room, beyond the suggested maximum of four, and even as puzzle enthusiasts we were always working on different things. The puzzles weren’t linear but rather created a good flow throughout the story.

We were engaged with the room the entire way. It was entertaining and just the right level of challenging. You will be enjoying yourself too much to remember that the story line described in the opening video had nothing to do with the room. Although it’s a smaller room, you can definitely get more than four people in the space and everyone will be entertained. It’s great for escapers of all levels and I’m looking forward to experiencing the next room created by Scott and Nicole.

Final Verdict:


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