Category: USA
The Treehouse Raid at Fort Knocks
From signs, to decor, to trinkets, to the actual “tree”—this was incredible! The quality of the room easily lends itself to immersion.
Bonus Fun Time Game Show Challenge
One of our team members actually squealed with excitement at one point in the room. This room is creative, rewarding, and so enjoyable.
The Timekeeper’s Trapped!
This room had a lot of puzzles and allowed everyone to showcase their strengths and have a part in completing the objective.
Old Tavern
“The bar area, table, chests, etc. were all made quite well and looked like what we’d imagine in a medieval tavern.”
The Clockwork Caper
If you designed a room with Nikola Tesla, Rube Goldberg, and deduction puzzle enthusiasts, you’d get The Clockwork Caper!
Elliot Ness
Elliot Ness needs you to investigate a potentially corrupt city official. This puzzle-centred room will determine whether you go home a hero… or go home at all!
Subway Escape
You and your fellow gang members have one hour to prove you didn’t kill a rival gang leader in this future, dystopian, inner-city thriller. Can you navigate the rundown subway system and stay alive?
Speakeasy
You’ve got a rat in your organization and the coppers just finished a raid of your partner’s speakeasy! Everyone’s gone into hiding, leaving you one hour to find the hidden loot before the coppers get back.
Grandma’s Kitchen
The room had authentic décor, vintage looking appliances, and even curtains that made it feel like Grandma’s house.
Jail Break!
This was a very fun room where we were able to bring out the kids in ourselves and have a great time!
Inventor’s Workshop
There were several times we actually stopped what we were doing and marveled at the fact that the owner had props from many generations ago, giving a unique and authentic feel to the room.
Mission: Cyber Station
“If there was such a thing as a cyber station, this is what it would look like.”
Mission: City Reserve
City 13 had yet another fun room with a story, puzzles and props to match, and great heart.