Cabinet of Curiosities

6 Overall
Room Quality
Puzzle Design
Users (0 votes) 0

Cabinet of Curiosities

  • Played June 2015
  • Toronto

  • 60 minutes
  • 6-12 players
  • $27 (Has Facebook discount)

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Toronto truly is a spoiled city with the amount of escape room companies it has within its borders. Each company with its own strengths, size, target audience, and room offerings. With so many different companies and owners, there’s always a desire to be known as ‘unique’ and different within the marketplace. Cabinet Of Curiosities is Captive’s pursuit of a unique experience by giving you a choice: Will you play this game as a cooperative adventure, or a competitive one? Choose wisely, because the choices you make could affect you later in the game!

Captive is easily visible from the road and conveniently within a 4-5 minute walk from the other companies that form the “Toronto Triangle” (Roundabout, Trapped!, and Captive). It seems the Toronto Triangle companies also like to have their customers in top shape so be prepared to do some steep stair climbing in order to enter the lobby. Whew! Once you’ve made it, you’ll immediately notice a large open lobby with intimate lighting, some couches, tables, and light refreshments. The customer service is top notch and the staff are exceptionally friendly, warm, and accommodating.

The room quality for Cabinet Of Curiosities was good, but our team got the feeling construction might’ve been a bit rushed or restrictive in what they were allowed to do with the building. Unfortunately the immersion and story of this room got lost between its overly complex puzzles, odd decor, and many, many locked boxes (sadly locked-box fatigue is alive and well in this room). This isn’t to say we didn’t have moments of fun; rather we just found ourselves not as captivated by the story and experienced less and less interest as time went along. The puzzles were enjoyable in some parts, but several times we found them to be needlessly complicated and they didn’t draw us into the story. We also had a collective groan each time we opened a locked box that led us to… another locked box. So many locks and boxes. For some of the newer players in our group of eight the several locks and boxes weren’t an issue, but for the seasoned players it quickly disengaged us.

But of course the real question is, “Would you recommend this room?” In this case, I wouldn’t. The concept is innovative (to play cooperatively or competitively) but somewhere along the way the experience felt lifeless and we felt we were just going through the motions to get out of the room. This isn’t to say that Captive is to be avoided however. I enjoyed Charlotte, but sadly Cabinet Of Curiosities doesn’t quite live up to the standards of their other rooms.

As always, happy escaping!

Final Verdict:


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