Twilight Zone

4.7 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Twilight Zone

  • Played June 2016
  • Hamilton

  • 60 minutes
  • 3-10 players (4-8 recommended)
  • $28.25

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“You’re travelling through another dimension, a dimension not only of sight and sound, but of mind. A journey into a wondrous land whose boundaries are that of imagination. That’s the sign post up ahead… Your next stop, the Twilight Zone.” So how did the ERA team tackle the problem of escaping from another dimension? Read on…

The pre-room and customer experience was excellent as it related to the staff. With this location being near the heart of downtown Hamilton, parking availability can be an issue during business hours. Thankfully Escape Canada has the insight to validate parking for their customers. We were greeted with open arms, a friendly smile, and most of all a desire to make our experience a top priority. Most enthusiasts will probably notice the absence of lobby space, amenities, or dynamic pre-room presentation. The lobby is cozy but small. There is a nice tv/monitor on the wall but it wasn’t used for visual entertainment nor the pre-show which seemed like a missed opportunity to impress customers. Much like our experience earlier in the evening with LOST, we found there was a lack of backstory.

The room quality was hard to evaluate due to theme of the room. People with mobility issues should be advised this room may be uncomfortable in parts. An out of bounds emergency door, out of context props, and some exposed wiring to boot made the room feel rushed and unfinished. In an odd way the room’s theme helps protect the weaknesses in room quality because it doesn’t have to make sense. On the other hand, if this is by intentional design (being surreal and only connected by a theme or a story) then it would need to be evident through the room’s immersion…

Most of us didn’t feel that connection however. We truly felt like we were out of touch with this room. We had a hard time understanding the story, and an even harder time understanding why we were doing most of the things we needed to do. This room would be better themed as a journey into the mind of a mental health patient who has important information that is buried within his mind. This would allow for the room’s random associations, puzzles, and story that doesn’t seem to connect in a flowing manner.

The puzzles on their own were good. Interacting with the puzzles was enjoyable in most cases, although there were a few times we wished the instructions and/or challenges were a bit more clear. Nothing particularly creative or new, but again nothing that made us feel they were bad either. Puzzle enthusiasts will be happy to hear this is Twilight Zone’s best strength.

So what can be said of Twilight Zone? Well, let’s start with the positives. Great staff and some decent puzzles for sure. Beyond that it left us feeling like it was rushed and needed some more planning. So who’s most likely to enjoy this room? People trying out their very first escape room will probably enjoy the puzzles and clever concepts of their very first escape room experience. Moderate to experienced players may want to wait until there’s been a bit more time for fine tuning on this room however.

We want to hear your thoughts! Be sure to comment in the section below or send us a message via ERA’s email, Facebook, or Twitter… As always, happy escaping!

Final Verdict:

4.7/10

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