Lost In Time

6.2 Overall
Room Quality
Puzzle Design
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Slightly North of Chicago’s downtown core you’ll find Mastermind Escape Games which is easy to access, has plenty of parking, and has clear and visible signage. We enjoyed the calm relaxed neighbourhood it was located in and found the staff to be extra patient and kind as we were five minutes late arriving from another review in the Chicago region. We did however take notice of the lobby which seemed a bit small given the amount of rooms they have, but again, this didn’t seem to bother too many people as we noticed them waiting for their room.

The room quality was probably the highlight of the experience. From the moment we walked in we could smell the scent of real log-shaved walls and noticed the quality of workmanship on how it was built. There were no exposed wires or things that seemed overtly cheap, but we were a bit sad to see some plexiglass casing which spoiled the immersive feel of the room. We heard one person remark “this feels a bit generic in design” as we went through Lost In Time. Admittedly the theme and building style was like other rooms we’ve seen before, but this didn’t strike us as a large concern as we’ve become accustomed to seeing the same common themes and building styles used across many different companies in North America.

Whereas the room felt solid, the immersive experience suffered a bit for us. It’s possible this is because our team of four reviewers were partnered together with five more players for a total of nine people which was quite a lot of people for this room. We felt at most it should be capped at six players, but in fairness most people seemed to feel engaged in the amount of tasks and puzzles at hand. On our end, we didn’t feel a strong connection to the theme and story. We also didn’t feel engaged in the puzzles as most of them were operated by one person at a time. Again there were moments where more than one person could be engaged with a puzzle, but not enough that all nine of us in the room felt like we participated in the experience – so we spent our time watching the eager beavers in our group get more involved.

The puzzles were decent with a good variety in tasks for different types of enthusiasts. There were some multi-tasking puzzles, some dexterity puzzles, some logic puzzles, and a handful of observational puzzles. There wasn’t a strong wow factor, and there wasn’t anything that made us feel like the puzzles were poorly thought out, so most people should enjoy the puzzles here…

And of course the big question, was it fun? I think this is one of those average room experiences where the group you bring with you is going to make or break your experience. We enjoyed our team quite a bit even though it was large. Everyone connected well towards our common goal and even our more hands on team mates occasionally asked if others wanted to get involved. This room might leave a few people frustrated if there aren’t enough team builders or amiables in their group. Due to the room design and style of puzzles, you’re going to quickly notice the difference between those who play nice with others and those who go into an escape room for themselves and their own sense of fun. If you’re new or relatively new to escape rooms, come try Lost In Time, but leave your overbearing and ego-driven friends at home so that everyone in the room will get to experience what the room is like…

As always we want to hear your thoughts! Be sure to comment in the section below or send us a message via ERA’s email, Facebook, or Twitter… As always, happy escaping!

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