Secret Agent

6.4 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Secret Agent

  • Played August 2016
  • Toronto

  • 60 minutes
  • 2-6 players
  • $25
  • great for kids, recommended for ages
    8 and up

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“Never say ‘no’ to adventures. Always say ‘yes’, otherwise you’ll lead a very dull life.” – Ian Fleming

Escape Station is located on the second floor of a building in the eastern area of the Toronto Beaches. As someone who frequents this region of Toronto, I was surprised and extremely excited to see an escape room business come to the Beaches.

The first thing that is apparent upon entering Escape Station is that the space is extremely clean and simple. There isn’t much to keep oneself occupied while waiting, but we were lucky enough to have the full attention of our wonderful hosts. They were friendly and welcoming, and very excited to get us into their rooms. The introduction to the room was straightforward, and could use some more development to add to the experience.

Room Quality is definitely this room’s forte. The amount of effort and care that has been put into the construction of the room is very evident, and the set decoration lends itself to the theme quite well. Our group was able to maneuver fairly well in the room, though a group of more than four would likely find it tougher to move freely. However, the innovation that is apparent in this room definitely draws attention away from that fact, and leaves a very positive impression.

We start to slip a little when it comes to Immersion. The group is given a recognizable “secret agent on a mission” story to start, but after that the story doesn’t have a strong presence. The puzzles went back and forth when it came to maintaining immersion. Some puzzles seemed to be added to the room to fill some gaps, but others could have come straight from a spy novel (or film, if you’d rather). However, the linear layout of the puzzles did leave some of our team waiting for one person to complete, which tends to bring people out of the experience, at least for a little while. Also, a soundtrack that would increase the feeling of urgency would add to the immersive experience.

Upon reflection, there were surprisingly few puzzles in this room, which is the main reason for the assigned score. The actual puzzles that were included were interesting and engaging, and more puzzles of the same quality would improve the experience of those participating in this room.

This room has a lot of potential when it comes to being FUN. People new to escape rooms will enjoy this room more than those who are more experienced, but for the latter, some alterations and additions and reduced wait time would add to the experience.

Overall, this introductory-level room is enjoyable. Again, the effort put into the construction of the room is obvious, and the puzzles are interesting but their needs to be more of them. A small group of newbies would be ideal for this room.

Final Verdict:


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