Dr. K’s Lethal Injection

6.3 Overall
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Room Quality
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Dr. K’s Lethal Injection

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As our team walked into the room, a prop brain lay on the countertop; perhaps this should have been a sign that we shouldn’t have picked a 9am appointment for a room in the science realm.

Escape MKE is located in the northern suburbs of Milwaukee, and is near a number or shops and places to eat. Escape MKE is located in The Forum, which is a large office building that houses many other businesses. Since this is the case, there is no signage outside the building to let you know you are in the right place. Once inside, players need to read the list of offices to find where to go. Furthermore, the Escape MKE lobby area remains locked until 15 minutes before your start time, so early arrivals stand in the hall and wait. Inside, the lobby is tidy and well-designed with a table for mission briefing.

We were welcomed kindly by the manager of the company and the mission was explained to us and we entered the room. We should have asked more questions because Escape MKE doesn’t have a typical clue system and their scoring system is quite unique. A team earns points based on escaping the room, specific objects found, time remaining, and the number of people in their group, while being docked for all clues received. It is a fairly ingenious system, but since you can’t get in the lobby early enough to really understand it, new and veteran players alike may be caught off guard.

The room itself felt like a laboratory. Shelves, computers and cool equipment allowed for some great opportunities for hidden objects and locked spaces. Some of the technology was eye-popping and the end of the experience is quite breathtaking. Rarely does one find a room that could actually use a larger number of people, but this room could keep a big group busy.

One of the greatest downfalls that can beset an escape room with a science theme is relying too heavily on science and/or math puzzles. This room fell into that same trap. At one time we had four math equations being done for four different puzzles while someone else was working on a science issue. This can be exciting if science and math are the passion of the entire group, but it was more of a frustration for our team. Players do not want to leave a room feeling stupid or bullied, and unfortunately, that was the experience of over half the team. Having done many science rooms in the past, we have found that microscopes and scales drive up the error margins, as they are difficult to make precise enough for a group to be successful.

For a final verdict, this was one of the toughest rooms I have ever tried to score. I do believe this room would be good for math or science people, or for students currently enrolled in math and science courses. As an escape room it is worth doing, but be sure your group knows what they are getting themselves into. This room has a 17% success rating; although it isn’t really that difficult, often times the jumps in logic could make our group feel lost or frustrated.

Our advice? Stack the deck by bringing 5-8 of your best and brightest STEM-minded buddies, and DON’T do the room before your morning coffee kicks in.

Final Verdict:

6.3/10

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