The Tomb

6.3 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

The Tomb

  • Played February 2018
  • St. Louis, MO

  • 60 minutes
  • 2-10 players
  • $24-$34 depending on number of players
  • For all ages

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Escape from St. Louis was easy to find with clear signage letting us know we had arrived. The staff was very friendly and they clearly take great pride in their business. The lobby area was an adequate size for 2 small groups, but at maximum capacity it could get a bit crowded. There were some entertaining games, books and puzzles that kept us busy while we waited for the rest of our team. While the introduction video was fun to watch, we didn’t think the room objective was very clear and we wished there was a better transition from the video area into the room. The spirit of the film put us all in a good mood and we were excited to enter The Tomb.

The room designers did some good work laying out the puzzles in a small space and the painted walls represented what we’d expect to see in an Egyptian tomb. Most of the props were solid and fit the theme, but we did note some extra wear and tear in some parts and a broken knob that ended up causing us difficulty with one of the puzzles. We wished that we had been provided some note-taking options that were more fitting of a pyramid or at least some better working markers. It’d also be great to have some covering for the exposed ceiling. Overall we didn’t have any major problems with the room quality, but it didn’t push the boundaries either.

There was a good variety of puzzles as we progressed through the game and some good path digression that allowed multiple groups to split up and work on overlapping tasks. We did hit some instances that kept much of the grouping waiting, but even then there were some small ways to keep the energy flowing. Some of the puzzles were more intuitive than we would have liked which meant our first solution was often correct. We encountered one puzzle early on that we solved without realizing and that led to confusion as we continued…some clearer feedback would have helped. We appreciated the creative integration of props within the puzzle solutions and we are hoping the puzzle designers will go a step further. We really appreciated the inclusiveness with plenty of opportunities for collaboration.

The room setting was a solid attempt at fitting the theme and that helped us remain engaged in the environment throughout the entirety of the game. However, we never felt like we were somewhere else. Yes, it’s incredibly difficult to create a setting that makes you feel like you have been transported, but often there are moments while in a room when you forget where you are…if even for an instant. The Tomb’s story didn’t progress as we moved through the game. It mostly felt like “here you are, now get out”. Perhaps some role playing from our tour guide would have given us a stronger sense of urgency and more insight into the narrative.

When taken as a whole, The Tomb was a fun room with an interesting mixture of puzzles and interactions. We appreciated the times when all of our 6-person group was engaged simultaneously, especially considering we found ourselves in a narrow space — larger groups may feel cramped. The room design was appropriate and consistent, but it didn’t blow us away. We wished the story was more engaging and progressive. Still, this is a great room for novice and intermediate escapers. Enthusiasts will enjoy it as well, though likely better as a small group (3-4 people). The Tomb is a solid addition to the St. Louis escape community.

Final Verdict:


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