Cabin in the Woods

8 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Cabin in the Woods

  • Played June 2019
  • Denver, CO

  • 60 minutes
  • 2-8 players
  • $25-$40 (all rooms private)

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The first thing that jumped out at the team was how much the Conundrum staff enjoys their job. They were friendly and enthusiastic and genuinely interested in engaging people about their escape room experiences.

The location is easy to spot in a small strip, though because it’s a major street, make sure to slow down or the turn into the parking lot can sneak up on you. The waiting room is simple, with eye-catching signage, good storage for personal items and complimentary water. They also have candy for your sweet tooth, and an additional touch is that it is “locked” inside of a puzzle box.

The Cabin in the Woods room itself is really well-constructed. The creators clearly invested in making things sturdy, from moving parts to moving pieces like props. The cabin itself is very believable and offers several nice features to the sight and the touch. The flow between “inside” and “outside” works well and gives the feeling of additional space. When breaking into smaller groups we enjoyed the mix of scenery and the ability to see inside the cabin aided our communication.

Our team was particularly pleased with quantity and variety of the puzzles. This room has a LOT of puzzles, and they are fairly unique, as well as non-repetitive. There is a good mix of techy and non-technical puzzles, and for players who have a preference for scavenging, you will get to do plenty of searching in this game. We did notice some linear inconsistencies but it didn’t negatively impact our enjoyment.

We would recommend playing this room with at least four people. We were a six person group and found there was a lot of teamwork and collaboration required, as well as for us to be working multiple puzzles at once. The diversity of the puzzles meant there were ways for everyone to contribute, which added to the overall enjoyment of the escape.

When it comes to immersion, there is definite effort but some of it misses the mark. The cabin makes you think of a real cabin and there are attempts to provide a sense of being outdoors and indoors, and of changing weather, though some of it comes across as weird. And while the game stays on theme the whole time, it does not attempt to advance the storyline. Of course, none of these hurt the fun factor and this level of immersion is very common throughout the industry. The set made for an enjoyable experience that produced several audible “Whoa!” moments. The tedious style of puzzles seemed to know when to stop and game play felt very fair. The room is just the right level of difficulty; we successfully got out yet still wished we’d had more time!

Final Verdict:


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