- Played April 2016
- 45 minutes
- 2-6 players
- What People Say
As I mentioned in my previous review, Escape Manor have a beautiful lobby and excellent customer service. Between the comfortable couches, atmospheric lighting, licensed bar, and friendly staff they work hard to make sure your experience is top-notch from the moment you walk in the door.
The Darkness likewise is another excellent room. The setup here is that you’ve sold your soul to the devil and now you’re starting to rethink your decision, so you resolve to break into his office and steal back the contract. Once again the room quality is very good, with decor that evokes a plush lawyer’s office and solid, genuine props and furniture.
The puzzles also are quite good. On the one hand there are quite a few locks to be unlocked, but on the other hand there’s a good variety in the types of puzzles, with some logic puzzles, some observation/searching, and some more physical puzzles. The puzzles are all reasonably logical and solvable, and our team didn’t find ourselves getting too hung up or frustrated by any particular one. There aren’t any puzzles or tasks specifically designed to require more than one person, but of course two heads are always better than one and there’s still plenty of opportunity for collaboration. For most of the game, there are a couple of different puzzles that can be worked on at once, so larger groups can split up and tackle different tasks instead of having everyone bunched around a single puzzle.
Where this room really stands out is the immersion, as they’ve done a particularly good job of making it feel moody and atmospheric. There’s not much by way of story development as you play, but like The Asylum, this room excels at creating atmosphere and all the members of our team agreed that they found it highly immersive. Overall another top-quality room from Escape Manor and one we would highly recommend.