Police Interrogation

6.3 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Police Interrogation

  • Played August 2016
  • Toronto

  • 60 minutes
  • 2-6 players
  • $25

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For many young people, becoming a police officer is a dream they started cultivating in kindergarten. They spent many days drawing pictures of how they would look in their uniforms as they saved the day and caught the bad guys. Not too many people dream of being the bad guy on the other side of that interrogation room table (or who knows, maybe they do), but that is the reality you get to play out in this unique escape game experience.

I said it before, but the customer service at the Escape Station is excellent. The owners are both gracious hosts who are kind and welcoming and willing to engage you in a history of how their rooms came to be. I can assure you that you will not feel unwelcome here. However, as someone who does escape games for the excitement and theatrics of them, I think the pre-game experience of this room could use some work. I think the concept is really cool, but I think it could be exceedingly more epic if the story was more exciting. The reading of the story is “just okay”. I was looking for more character building, more connection with the story, and more excitement overall. If you’re going to put me in a room and say I am a wrongfully convicted criminal, I want to feel the pressure a little bit, but I didn’t.

The room itself looks exactly like an interrogation room (or how I imagine one would look like anyways). It was fairly bare and isolating, but had accent pieces that really made the experience a realistic one. Out of all the rooms at Escape Station, this one was certainly the least built up and the least mechanical, but I didn’t really mind because of how accurate it felt. The room itself was the one saving grace that made me believe this story and I was impressed at how they made such a simple space come alive.

An attempt at immersion was made. The first few clues are linked into the pre-story so you can see where they tried to connect the theme to the puzzles. However, I feel like the puzzles were just kind of thrown about with fairly little to do with the interrogation room story that they had set up in the beginning. It would’ve been cool if the puzzles had to do with the crime, or the criminal, or anything of the sort. I felt it was all, except for maybe the first puzzle or two, kind of random.

That being said, the puzzle quality is a downfall of this room. There were a lot of gaps in the logic of the solutions. I often found myself asking questions like: why and how were those two things even connected? Like I said before, everything felt a little bit random and unconnected.

I really, really, really wanted to have fun at this room. The concept and theme are so exciting to me, and the room really does match the description of what you’re getting into. However the lack of immersion and the quality of the puzzles made this room more frustrating than challenging. With some changes to the puzzles and a boost of enthusiasm in the story, I really think in the future this could be my favourite room and one that I could recommend.

Final Verdict:

6.3/10

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