Trapped

8.5 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
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Our second room at Escape the House started very much the same as the first: we were blindfolded by the very friendly staff and led into the room. However, this time there was a small twist that added to the immersion, a great start to a great room.

While the props were not as elaborate as the other room we reviewed (Turbulence), everything was sturdy and fit the theme, with decorations that made you feel like you were in a room that was part of a club. Good lighting effects added to the atmosphere and there was not much to complain about, definitely nothing that took away from the experience.

The puzzles are where this room stood out from other rooms. In terms of complexity or use of technology, the room would be around average for the industry. The level of teamwork and communication required, however, is what made the puzzles unique, engaging, and ultimately a lot of fun. With a good mix of logic and task based puzzles that are well thought out and fit the theme, the room had us talking, searching, and most of all relying on each other for almost the entire time.

This room promotes real team building and is particularly recommended for a small staff outing. While there are more immersive or technologically impressive rooms out there, this one is right up there with the best in terms of fun.

Final Verdict:

8.5/10

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