- Played March 2017
- 45 minutes
- 3-6 players
- What People Say
Located at the back of a group of nondescript buildings, Escape the House utilizes a space similar to many companies in this industry, but why complain since there is ample parking and plenty of room in their lobby for larger groups. With hardwood floors and mood lighting, the staff at ETH have created a warm and inviting atmosphere where people can relax and play some board games before jumping into the frenzy of their escape rooms. After going over the rules, we were blindfolded and led into our first of two rooms. A short recording, which could have better utilized voice actors, revealed the backstory and then we were ready to start.
While there were some authentic props, others were cheap plastic toys, and overall the room always felt like not much more than that: a bare room with props. If was almost like an incomplete painting, where there are some pieces that give you an idea of what the whole picture should look like but you can still see what’s underneath. It is also important to note that even though it may have been the intent of the designer, it might be a bit cramped if you have a group of six as there is not a lot of room to maneuver.
There was an attempt to incorporate the theme into the puzzle sequence and there were some references to a plot, but any chance of immersion was lost in unrealistic set pieces and puzzles that didn’t quite fit the situation. There just wasn’t a sense of imminent danger or urgency that could have made the experience more believable and we just did not feel like we were part of the story.
The puzzles themselves were logical, possibly typical, but some of the equipment used felt out of place or disconnected from the story. While they do follow a linear sequence that didn’t have us wondering what to do next, they generally do not require much teamwork or communication, leaving some people with nothing to do at points. This is compounded by the typical issue of not enough flashlights for the number of people in the room. The puzzles made sense and all the tech worked, but nothing was very innovative or set this room apart from others.
Overall it is a room that is good for groups that want to solve logic puzzles but don’t care so much about immersion or story. It may be difficult for those who are new to escape rooms, but it does offer a good amount and variety of challenges.