Lucky Duck Speakeasy

7.5 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Lucky Duck Speakeasy

  • Played April 2017
  • New Jersey

  • 60 minutes
  • 2-6 players
  • $150 per room (individual prices by phone)

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Escape Room Center is a new location in Bridgewater, NJ, located in a NJ-style strip mall right off Rt 22, with easy access from either direction. The facility was spacious and will soon open its 6th room-from-a-kit on the premises. The 6 rooms were set up back to back along the hallways and partitioned like high-wall cubicles with open ceilings. It was quiet when we visited, but easy to see how the combined noise of multiple groups on a weekend can make it a boisterous atmosphere (if not also a bit challenging to hear yourself think). The rooms are all private and priced at a flat room fee.

The location was easy to find, though it blends in with other stores in that strip. It had that “brand new car” type feel with everything still pristine. The staff was very friendly and engaging. There was a very large cafeteria-style waiting area that can also be used for corporate meetings/outings, and complimentary snacks and water were on offer. The space was still very sterile, lacking any activities or decorations, things that were planned enhancements.

The pre-room was also sparse, reflecting the fact that it can be used for all of the 6 different room themes. The videos were good and it helped to pay attention to catch any information that would help set up the challenge ahead.

The room quality was very good. It was in line with the like-new condition of the whole place. All of the elements were solid, worked as they should, and in the right place. The exposed lights, wires, and open ceiling detracted a bit from the aesthetic.

The puzzles were for the most part very straightforward and linear, basic escape room type offerings ideal for beginners. There were many similar style locks which made it a little less interesting, and forced some extra trial-and-error approaches to inputting the combinations. There was a lot of hand holding with the clues (both the existing ones and the added ones from the moderator). Not a lot of depth to the puzzles but a nice variety.

From an immersion standpoint the story progressed logically and room stayed consistent to the theme. We never felt fully immersed though due to the office-style setup, and we can envision a lot of “cross contamination” from noise on busy nights. The interaction with the moderator and related, outside elements was fun and added to the theme.

The room was solid, old-fashioned escape room puzzle fun that anyone would enjoy, and was suited to a wide range of experience. We would have liked it the puzzles to be more multi-layered and challenging, but the ones that were there all worked well. Completing the room felt like a “job well done” and left us satisfied and wanting to try the next one.

Final Verdict:


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