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his was our second room at the Puzzah! in Downtown Denver. Check out our review of Kazam! to get more information about this Puzzah! location. Our pre-room experience was very similar to Kazam! although this host was a bit overenthusiastic (and rushed) with his approach to the room description. However this did not take away from the rest of our experience.

Upon entering the room we were uplifted by the light and airy atmosphere. The lab was brightly sunlit, although we were a bit surprised by the hastily painted windows. They did not match the sterile feeling of the rest of the room. I.R.I.S. has been played many times and there is noticeable wear and tear. Some props were worn from use and we noticed a couple of LED lights that were no longer firing correctly. All of the puzzles were in working order, so the issues we noted were purely aesthetic.

The storyline jumps through different points in time and we loved the contrast of the set design in the two different areas. The other Puzzah! location in Broomfield, CO has fully automated, reset-free rooms. This room in Denver, CO is clearly the predecessor to Specimen and The Curse as it is reset-free (assuming the players follow all of the final instructions). This “adventure room” style normally lends itself to a less immersive experience as there is a prerecorded narrator who guides you through the puzzles and there isn’t any searching for keys or clues. In the case of I.R.I.S. the messages fit well with the theme and we felt engaged throughout the experience. The hand-holding made sense and the well-decorated rooms furthered the interactions. We weren’t always able to follow the story and some of the puzzles felt forced in the narrative, but this was certainly an above average immersive experience.

Puzzah! prides itself on the quality and difficultly of its puzzles and I.R.I.S. did not disappoint. We had to flex our brain and finger muscles to successfully save the world from the toxic fuel that is poisoning the planet. We found one of the puzzles to be particularly challenging without the use of pen and paper, but we overcame with our teamwork and communication. The room calls for a minimum of 4 people because there are times when the group will want to split apart to tackle individual puzzles. A larger group is also helpful as more people usually means a wider variety of skill sets. We needed spacial reasoning, manually dexterity, cohesive communication, pattern recognition and much more to solve all of the puzzles. If you are an advanced group of puzzle solvers, then you can contact the location directly to see about rates for a team with fewer than 4 people.

Puzzah! has yet to disappoint us with any of their rooms and we enjoyed seeing the first generation of their adventure room style. This is a fun and challenging game with an automated system that adapts to your team’s speed and abilities. We especially recommend I.R.I.S. for teams with good communication skills and a range of mental agility.

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