- Played June 2017
- Rochester, NY
- 60 minutes
- 1-8 players
- What People Say
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The staff of Breakout Games are friendly and attentive; they are not just knowledgeable about their own rooms and other company locations, but are also enthusiasts themselves. The location itself is a bit hard to find: tucked away on the third floor of a mall-combined-office building where one might expect to find a dental or law clinic instead. The tradeoff for this location is the plentiful sea of free parking spots that accompany mall-combined-office buildings, making parking easy for any time of the day, and any day of the week.
One of the nicest things about Breakout is the consistently iconic style and branding they carry throughout all their rooms. Taking in the subtle nuanced aesthetic is a lovely way to start a game. Their branding carries from their logo, to their t-shirts and stickers, to their introductory videos, and right up to the cheeky winking bust of Aphrodite that personifies Museum Heist’s theme.
Museum Heist also benefits from a fun transitory room, one that immerses you further into it’s well-developed story. Rarely do you get to see a story so integrated into the props, the tools, and even the decor. Even rarer still is to see a room that can get you to understand the story while you’re under the tick-tock pressure of a 60-minute countdown. Museum Heist tells its tale without getting in the way of exploring and solving puzzles.
Museum Heist, like the other rooms at Breakout, has a beautifully decorated main chamber. The furniture, walls, and flooring are all believably a part of an art collector’s home. Beautiful props are intricately woven into both the puzzle and story. Outside of the main chamber, the decor is appropriate but bare. There are additional props and puzzle mechanisms that are enjoyably fun, quirky, and surprising, although our team did encounter a minor setback from a prop getting stuck and an imperfect reset. The many combination locks scattered throughout the room may throw players out of the immersion, but between the beautiful decorations of the main chamber and the unravelling story, the immersive experience of Museum Heist was still splendid.
A large, entertaining, and suitably thematic variety of puzzles was scattered throughout this room. Almost of the puzzles were fantastic: requiring both observation and logical deduction. The few that our team didn’t quite understand may be very obvious to other players and vice versa. The one setback Museum Heist does suffer from (akin to the other rooms at Breakout) are the ever-present combination locks through the room. Almost all cabinets, drawers, and sealed compartments only open to such a lock. This no doubt makes Breakout Games’ light-speed franchising possible, but for some players it may undermine the otherwise superb puzzle-solving experience knowing every answer is a 4-5 digit code.
Overall, Museum Heist was a great experience; memorable, fun, with fantastic props and excellent puzzles. The rooms may get slightly warmer with a large group (they’re on the top floor with a large skylight), so dressing in layers may be advisable for those who like it cool. Breakout Games (at the time of this review) has 61 locations from Alabama to Wisconsin. So even if you aren’t near Rochester, chances are you can find Museum Heist or one of their other rooms at a location closer to you.