- Played July 2017
- Evanston, IL
- 60 minutes
- 1-10 players
- What People Say
Located in the popular city of Evanston, just north of Chicago, you will find Lock Chicago and the Sunburn room. This area of Evanston is super cute with lots of shopping and a frozen custard place just a couple blocks away. Parking is metered street parking ($1/hour) or nearby parking garages (prices vary) only. The lobby had ample comfortable seating, with posters on the walls of their various rooms as well as pictures on the wall of victory (escapers) and of valiant effort (non-escapers). The owners we met were very friendly, easy to talk to, and they made us feel quite welcome. One thing to note is that the bathrooms were a bit far away and required 2 codes to get to (this was not taken into consideration for our scoring, just something to note). The introduction to the room was very short and to the point, which was good, but left us feeling like we weren’t quite part of the story; we did, however, have a very clear objective and we were excited to get started!
The room began the second we walked in, without any bridge from pre-room to room, but we adjusted fairly easily and began working. The room itself was dark (we were given a light source before entering), and large and took us a few minutes to get adjusted to the lack of light. In the center of the room was a large puzzle, which we were excited to see. It had many moving parts and our hope for this interaction was high. As time went on we were slowly disappointed. The main “puzzle” didn’t really do anything, which is what we were hoping for. While there were many puzzles and locks and some neat decorations, the room itself was relatively bare. The set of the room was supposed to be a crystal chamber constantly on fire from the sun, so we were a little disappointed to find no sign of crystals, burning from the fire of the sun, or other sun-related décor. With that being said, it did have a “space” theme. There was one “wow factor” partway through the room that some of us had to replay over and over because it was cool! There were many of the same types of puzzles that required lots of reading and use of one central theme; if you like puzzles that require reading and are more straight forward and linear you would definitely like these puzzles. Did we mention there is a lot of reading? Although this room was linear, you could be working on up to two puzzles at a time to a certain point. In addition, the puzzles did require communication and teamwork and each person had something to contribute!
Overall, we did have fun. The room is very linear, so if that is something you like or if you are a newer escaper then this is a great room for you! The room itself had some aspects that seemed unfinished, however the concept was one we had not seen before, and with a little more set design and use of the main puzzle this room could be pretty cool!