The set pieces are from actual prisons (doors, toilets, desks, etc.) and that the layout and sizing is based on an actual prison. Mind Trap definitely puts a lot of effort into their set designs and making them feel as authentic as possible.
The puzzles felt creative, well thought out, and we loved the nod to several shows that brought us back to childhood!
The lighting and build of this room were phenomenal and helped us to get into the theme.
The build of the room was unique, complex, and we appreciated the movement throughout the room—very cool!
The set of this room was definitely unique and we really appreciated the time and effort put into building it and styling it in a way that would feel like part of the Titanic.
With very little instruction, just like the first, Journal 29 Revelation begins with a story and hooks the player in right away.
We would recommend this game for a smaller group looking to do something for an hour or so.
From signs, to decor, to trinkets, to the actual “tree”—this was incredible! The quality of the room easily lends itself to immersion.
One of our team members actually squealed with excitement at one point in the room. This room is creative, rewarding, and so enjoyable.
This room had a lot of puzzles and allowed everyone to showcase their strengths and have a part in completing the objective.
“The bar area, table, chests, etc. were all made quite well and looked like what we’d imagine in a medieval tavern.”
The room had authentic décor, vintage looking appliances, and even curtains that made it feel like Grandma’s house.
This was a very fun room where we were able to bring out the kids in ourselves and have a great time!
There were several times we actually stopped what we were doing and marveled at the fact that the owner had props from many generations ago, giving a unique and authentic feel to the room.
“If there was such a thing as a cyber station, this is what it would look like.”