Exodus

7 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Exodus

  • Played October 2017
  • New York, NY

  • 60 Minutes
  • 2-10 players
  • $30 per person

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The building for Exodus was easy to locate and provides groups with lots of transportation and food options. The building is close to Penn Station, numerous Subway options and is right in the heart of Koreatown. Exodus provides players with water before the game and there is a bathroom option right down the hall. Upon entering the lobby, it’s clear that the staff dedicated attention to setting the mood by providing guests with puzzles and test locks for entertainment while you wait. Some of our team felt like the setup lent itself more to a medical waiting room, although this impression was offset by the thematic wallpaper bearing the logo of the company. The staff is friendly and courteous.

This room, which bears the name of the company, is centered around the premise that your team members are new hires in a local NYC museum on the first day of training. The setting replicates a museum with displays and artifacts indicative of an Egyptian exhibit. This company relies on short videos to set the mood of the rooms and although this particular introduction video missed the mark (in clarity of content and in volume) for our team, we didn’t feel that we were hindered in solving the remainder of the game. There were some other odd idiosyncrasies about the room including exit door and elevator that were not part of the game but could have been utilized to help set the scene further.

This room truly shines in the area of props and in room quality. There is almost painstaking attention to detail with the level of props displayed during the game, which heightened the immersion for our team as well. The decor, artifacts, props, and layout of the room contributed to successful communication of the theme. The sparseness of the room also contributed toward driving the game forward as most of the items were deliberate in assisting players with the game elements. The puzzles (ranging from technological, to keys, to word locks and pad locks), while in good condition, were standard access puzzles for an escape game. Beginners will find this room fun, perhaps challenging, and engaging, while more seasoned escapers will most likely enjoy the puzzles, but may solve them quite quickly. Bearing in mind the number of puzzles and the level to which our team felt they were challenging, we speculate that a large number of players in this room, even if they are beginners, would run out of puzzles to do.

In the grand scope of this room, the strongest element is the setting and the way in which the room flows. The immersion elements are present if your party can suspend disbelief enough not to rely on a strong story. Although our team solved this room rather quickly, we still had a good time with the way the game unfolded. All in all, we would think that beginners, or even families with younger children or teens would greatly enjoy this room.

Final Verdict:

7/10

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