Spy Code – Safe Breaker

8.2 Overall
Component Quality
Puzzle Design
Game Experience
Users (0 votes) 0

Spy Code - Safe Breaker

  • Played October 2017

  • 20 minutes
  • 2-4 players
  • $24.99 at Target

See all "Yulu" reviews...
  • What People Say
What people say... Leave your rating
Sort by:

Be the first to leave a review.

User Avatar
{{{ review.rating_title }}}
{{{review.rating_comment | nl2br}}}

Show more
{{ pageNumber+1 }}
Leave your rating

Safe Breaker is sold as a Board Game, but maybe there should be a new category called Prop Game. The game comes with with Cards, Coins, a Safe, a Stethoscope and Stickers. Three AAA batteries are needed; however, they are not included.

All of the props are of good quality and should withstand the youngest age group listed, 6 years old. The look of the Safe is more cartoonish rather than realistic, but does not look like it was cheaply built.

The instructions could use some clarifications. We were confused for the first two rounds about how the Safe resets. Once we figured out how the reset works the game flowed and is quite easy to play.

Set up is extremely simple. For the Safe the batteries need to be installed, it needs to be turned on, and then the Stethoscope is attached to the top. The Stickers, 3xDiamonds and 1xAlarm, are attached to four of the Coins. All of the Coins go into the slot on the Safe. The Cards are laid out numbers up.

On easy mode, one player picks a Card of their choosing, turns the dial on the Safe to the selected number, puts the Stethoscope to their ear, and presses the Fingerprint Button on the front of the Safe. While the sound emitted from the Safe through the Stethoscope isn’t blaring, we found that in a quiet room everyone at the table could hear the sound. This is important because the sound is your clue and if others hear that sounds they they may have an advantage.

If you pick the correct number the Safe will open and 1 to 3 coins will be released. If the Safe doesn’t open then you’ll hear a sound representing one of three things: Your number is too high, your number is too low, or an Alarm meaning that you didn’t get a clue that round. If you receive the Coin with the Alarm symbol and you have collected some Coins, then you have to put all Coins you’ve collected thus far back in the Safe.

The first person to collect 5 Coins or 2 Diamonds wins the game. There are three game difficulty “modes” that are laid out in the instructions. We played several games and found it to be great fun and also a nice test for memory. We laughed a lot! This game may be more geared to kids but adults should find it enjoyable too.

Final Verdict:


Leave a Reply

Your email address will not be published. Required fields are marked *

You may also like...