Medieval Dungeon

6.6 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Medieval Dungeon

  • Played October 2017
  • New York, NY

  • 60 minutes
  • 2-8 players
  • $30/per person Tue-Fri , $35/per person Sat-Sun

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Brooklyn Escape Room is (as indicated by the name) located in Brooklyn, New York and can be easily reached via public transportation or car. The building was easy to locate with a big sign that reads “Brooklyn Escape Room”. Once we entered the building we found ourselves immediately in the waiting area which was comfortable, but a little sparsely furnished. Our belongings could be stored in lockers which we really appreciated. In the hallway before the Medieval Dungeon we noticed a lot of stuff (like chests, candles, glue etc.) which raised the feeling of being in someone’s craft room rather than in front of an escape room. The staff was friendly, but – for our taste – gave away a little too much about the particular layout of the escape room we were going to play.

The Medieval Dungeon looked exactly like we imagined – brick walls, barred doors, weapons and torture instruments hanging on the walls and dimmed lights. We could spot very little to no “modern” components in this room and enjoyed the scenery. At one point we dropped an electric candle though that served as a light source and we lost the battery. It took our game master some time to get us a candle from another room and we were surprised that they couldn’t provide us with fresh batteries. Other than that the room was well-designed and of great quality. As a side note, we want to mention that there was some crawling involved in this room which might be a problem for some people.

The backstory of this room was very thin: We had to escape the dungeon in order to survive. There was no explanation why we were thrown into the dungeon and who put us there. Although the overall design of the dungeon added to our immersive feeling, we wished the story would have been more compelling and more detailed. Some of the puzzles also felt out of place and made it feel more like being in an escape room than in a dungeon.

There weren’t as many puzzles in this room as we would have expected. Some puzzles were a little far-fetched, others required real team work and some felt out of place. We liked that we didn’t need to crack any locks at all and that lots of the puzzles involved different mechanisms.

Overall, we enjoyed playing this room. The design of the dungeon was carried out very well, but we were thrown off at times by some of the puzzles that were a little far-fetched. In addition, we felt like this room doesn’t offer a lot of scavenging and wouldn’t recommend playing this room with more than five people.

Final Verdict:


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