Portal

7.9 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Portal

  • Played December 2017
  • Chicago, IL

  • 60 minutes
  • 2-5 players
  • $33/person

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Brain Drain is located in a beautiful building in downtown Chicago, Illinois, next to plenty of shops, restaurants, and parking garages. The location was easy to find, but larger signs outside could be beneficial for those who don’t know the city as well. Walking into this lobby, we were so excited. The benches/seats were comfortable, and handmade! They had games, dress-up clothes and accessories, an area to lock your coat/belongings, and very friendly employees. In addition, they have a large chalk-wall to write a message and leave your mark at Brain Drain. We were so excited to get started.

We began our room by putting on lab coats and getting into character. We entered the room and our game master gave us our back story and mission. The room itself was not overly decorated, but that’s not to say it was boring or lacking anything. Our group split up and began searching the room, trying to understand the various aspects of the room, and working on puzzles. We felt like we were in some sort of lab or research facility, but not the typical medical lab feeling that we’ve seen before. There was only one physical lock in the room (something this company says is true for each of their rooms), and the rest was technology-based.

There were a variety of puzzles in terms of type and difficulty that allowed all of our members to be part of solving this room. We did see a few things we had not seen in previous rooms, which of course excited us even more. We loved the logical sequence of the room, and working to get to the end. This was a room that was not as communication-based as others that we’ve done; much of this was done with each person working on a different piece of the room, rather than working together.

We had a great time learning and understanding the rom and puzzles to find our way out through the portal. However, we would have loved something at the end to really feel like we went through a portal, rather than a door. It would have been an extra surprise and piece of excitement to end the room with. Portal was still a very fun room to play, and it allowed us to explore the creativity and technology used throughout it. This room would be great for those that love technology-based puzzles, beginner players, and fans of the game Portal.

Final Verdict:

7.9/10

 

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