Art Gallery Heist

5.3 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Art Gallery Heist

  • Played February 2018
  • St. Louis

  • 60 minutes
  • 2-9 players
  • $25 per person
  • For all ages

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Gateway Escape Rooms are located in the back of a shopping center so, if you weren’t the one booking the room, you may get lost on the way. There are detailed directions on the website so please check that before heading to the room.

Our group of 12 arrived to do two rooms with one employee working. There was a worry that we would be too much to handle but we were pleasantly surprised that we didn’t find any issues. Our game master was friendly, thorough and organized. The lobby was a bit sparse with limited seating but they did provide funny post-escape signs and interesting on-the-wall record keeping.

The Art Gallery Heist Room is extremely visually pleasing. Entering the room, you are instantly greeted with a very open, bright and colorful atmosphere. The props are solid and the art work seems to be custom made for this room.
The room’s “story” involves trying to prove that your friend is innocent of art theft by finding evidence to exonerate him. This story, while intriguing at the start, was used more of a framing device instead of a thorough narrative. The room is essentially just a room filled with puzzles. Our team did not feel the motivation or scramble to escape the room. It was more to solve all the puzzles before time ran out.

We give a lot of credit for the designers of this room. It can’t be an easy task to create puzzles that are also passable pieces of art. This isn’t a room that can rely on store bought pieces and props. All these puzzles were clearly handmade with great attention to detail. It was clear that each art piece was a different puzzle so teams can start breaking into teams to start solving them. However, as the team moves along, you will find that the room gets more linear and some will find themselves with nothing to do.

While this room has the visual appeal, it does lack the excitement of an immersive escape room. Most of us forgot the story and what our motivation was. This room would be a bit bland for the experienced escape enthusiast but would be a good test for beginners or work team builders. We would recommend this room for 2–4 experts or 5–6 beginners.

Get Out and Escape! Drinks are for Winners!

Final Verdict:

5.3/10

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