Wizard Quest
Wizard Quest
- Played February 2018
- St. Louis
- 60 minutes
- 2-10 players
- $24-$34 depending on number of players
- For all ages
- What People Say
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Escape from St. Louis has a solid website and social media presence, so if you are from St. Louis, chances are you have heard of this facility. The actual facility is very clean and bright, thanks to big storefront windows and a pleasant staff. Parking is a bit confusing as we drove past the front and assumed parking was in the back, which it is. This room is set up with a video explaining that we are trying to capture a wizard. The video is a little cheesy, but it does the job of setting up the room. It was problematic to hear at times as another group was watching their pre-room video down the hall at the same time.
This is a multi-room escape and the primary room where we spent most of our time was spacious. Each other room was very cramped and difficult for a team of six to maneuver. Most of the design focus was on that main room, which is where it should be. Some care could be given to the other areas used to complete the theme more elegantly. Some of the props in the room were first rate and others were fairly cheap. Everything worked as needed and one particular element (no spoilers here) was particularly interesting to us and everyone in our group wanted a chance to work with it.
The story led us to believe that a wizard was on the loose that we needed to capture, but the pre-room video seemed to be where that story ended. Once in the room, it never felt like we might come upon the wizard in the next room or that this was anything other than a collection of puzzles we needed to solve. The design of the main room at least feels like a wizard is involved and what technology there is reinforces this idea, but we couldn’t help but think the story aspect could be more front and center.
The puzzle design featured a mix of unique and interesting (the aforementioned great singular element) with poorly designed and largely luck-based (which would describe both the first and the last puzzles you will encounter). In between you will find the standard combination and key locks, but the general design is an improvement for this facility – showing they are conscientious owners looking to improve on previous offerings with technology and attention to detail. They still have a ways to go to reach the great level of rooms across the country, but they are moving in the right direction with this room as the majority of the puzzles are above average or better.
Our group was having a great time until we stalled out on a particular puzzle in the middle, but our second group of escapers did not have this same issue. Even as we were frustrated with figuring out what we needed to accomplish and how, we were having a good time. Our second group likewise had fun throughout, particularly with a unique and interactive puzzle element inside the main room.
Overall, this room is a solid offering to the St. Louis escape scene, featuring some creative elements in a largely well-designed room. It has a few flaws and some less than stellar prop quality, but most people are likely to enjoy the experience and find it challenging enough to be worth the time and money spent.
Final Verdict: | 6.5/10 |