Tomb

7.6 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Tomb

  • Played March 2018
  • Plymouth Meeting, PA

  • 30 minutes
  • 3-12 players
  • $19.99 for 1 game or $29.99 for 3 games
  • Family friendly

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Located on the outskirts of Philadelphia you’ll find Plymouth Meeting Mall, the location of 5-Wits’ most recent addition to their growing franchise. We visited this location ultimately to try their newest version of Espionage, but while we were there, we wanted to see how Plymouth Meeting’s version of Tomb differed (if at all) from the other 5-Wits locations we’ve visited and played. Let’s take a look shall we?

The mall itself was easy to find, and the moment we entered there were directories pointing us to the lower floor where 5-Wits is located. The signage is obvious given that it’s in a mall, and like most other 5-Wits locations it’s an open storefront concept with a reception desk. Carpeted floors, three ‘mystery doors’, snacks and drinks for purchase and a variety of merchandise is what you’ll notice when you walk inside. One thing 5-Wits still seems to lack is a seated area in their lobby for those times when lineups to the rooms become an issue (this wasn’t a concern for us as we were there during off-peak hours however). So without a super fancy lobby and seating area how can we say the pre-room experience is above average? In this case the prep work by the incredible 5-Wits staff in addition to an impressive video intro really sets this apart from what you’ll experience elsewhere. It’s not as impressive as the intro to Drago’s Castle or the new Espionage, but it’s still pretty good and you’d have to be a mummified corpse to not find yourself excited to explore the tomb further.

This version of Tomb is the same design as their Albany location and differs slightly from their Syracuse location. The difference isn’t huge (one out of four chambers are different). Anyway back to the room quality itself, which is 5-Wits’ longstanding claim to fame since they came into the industry a few years ago. Overall it was good, but for some reason we kept noticing the little things that were off when compared to its twin rooms at the other locations. The soundproofing wasn’t great between the different chambers, the audio files weren’t in synch with the video, awkward placement of speakers in one of the chambers, and there were a couple emergency exit doors that didn’t fit their door frames well enough to keep sound and light from entering the game. This of course has to be taken into context with Tomb’s strengths however. Impressive building materials, solid props, and an audio system that will knock your socks off, and that’s just to name a few things on the list of ‘wow’ factor in how this room is built.

The immersion was good as always, and would’ve definitely received its industry changing rating if it weren’t for the little hiccups in room design and technical glitches we experienced. But who’s complaining? We still enjoyed exploring this tomb even with foreknowledge of what was around the corner. There really aren’t too many escape rooms out there that can make you feel excited going through it a 4th or 5th time, but Tomb has the ability because of its atmosphere and story.

Leading us to puzzles… and again this will always bring debate among escape room enthusiasts. Are teambuilding tasks that require strong communication, memory, coordination, and reflexes considered reputable escape room puzzles? We believe so. And if you’re among those who agree, you’ll really enjoy playing Tomb. If however an escape room has to contain Sudokus, crosswords, ciphers, or deductive puzzles, you might find yourself in the category of those who don’t enjoy Tomb as much. The puzzles within Tomb are inclusive and teambuilding masterpieces for groups of 3-6 people but we wouldn’t suggest playing with a number higher than six or else you’ll be doing a lot of watching which is no fun. Another great thing about Tomb is how the puzzles are thematic, keep you in the moment, and maintain a fun level of tension at every stage of the game…

Is Tomb fun? Yup! Should you go check it out? Yes. In fact the only thing we can really say as a knock against this version of Tomb is that it carries a few weaknesses we didn’t see in the other locations. The weaknesses aren’t too evident unless you’re comparing it to the other versions however, so again, we strongly suggest you go check it out if you’re in the Plymouth Meeting area. Please take note Tomb does have an intense atmosphere and loud sounds so we wouldn’t suggest this room for children, teens or adults who don’t enjoy being frightened.

We want to hear your thoughts! Be sure to comment in the section below or send us a message via ERA’s email, Facebook, or Twitter… As always, happy escaping!

Final Verdict:

7.6/10

2 responses

  1. James says:

    “since they came into the industry a few years ago”
    Tomb first launched in Boston in 2004 – that’s 14 years ago.

    • ERA says:

      In this case the reference was the length of time 5-Wits has been recognized within the escape room industry (which is only a few years old). It’s cool trivia information about ”Tomb” however…thanks for sharing! 🙂

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