- Played July 2017
- Montreal, QC
- 60 minutes
- 4-6 Players
- Recommend that players are at least 14
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- What People Say
There’s a secret society with dark and evil plans brewing behind mysterious doors. Complete with their own sacred idol, guarded headquarters, and secret language, the Silver Dawn Society is not messing around. Before their malicious plans can come to fruition, it’s absolutely vital for you to break into their HQ and steal the key to foil their plot.
EZKAPAZ has a very tall, modern, and funky lobby. The lockers, wood stump seating, and a large mural all fit really well into the design of the lobby. Although it is a beautiful lobby, its corridor can be a bit crowded if multiple groups were all trying to pass by simultaneously.
The theme of Opus Luminum was caught halfway between organized-illuminati-cult and eye-of-newt-ish witchcraft. The room quality was, for a large part, very well done. Everything in the room was beautifully and solidly built. And like EZKAPAZ’s other room, The Cadavera Case, it feels like a real, usable office, which greatly enhances the immersion. The only drawback of this beautiful room was the awkward placement of the AC unit, but sometimes staying is more important than looking cool.
Technology blends seamlessly with creativity Opus Luminum: there are a lot of cheeky and unexpected surprises, making this room genuinely a lot of fun. The surprises start from the pregame intro all the way into the room itself right up to the last step.
The puzzles are creative and well designed. Every clue and prop was thematically appropriate as well. The puzzle structure, like the other EZKAPAZ rooms, all require multiple clues to get to each solution. This adds a layer of depth that isn’t found in a lot of rooms that any puzzle enthusiast would absolutely enjoy.
The confusing thing about Opus Luminum was that if there were two identical cabinets, one may open up but the other may remain off limits for the entire game. Don’t let the inability to reach some of the items deter you from working on a puzzle though; all the puzzles are perfectly solvable, even if you can’t reach some of the clues.
Opus Luminum’s puzzles seemed to progress from harder-to-easier (the opposite model that is often found in other rooms). While a few of us didn’t like it, many of us also loved this model because it means that groups won’t be bottlenecked at the end. And although we wouldn’t say it’s a “”team building room””, the puzzles were so tough it definitely encouraged team building.
All-in-all Opus Luminum is a great room. The décor of the room is creative and beautiful; the technology is a lot of fun and brings on the surprises. The puzzles are complex, making this a fun challenge for enthusiasts. If you’re in the Montréal area we would highly recommend this room; it’s open to English and French players alike!