- Played May 2018
- Buffalo, NY
- 60 minutes
- 3-8 players
- From $28
- Horror. Ages 13 & Up
- What People Say
We found Escape City in Youngmann Plaza just off I-290 in Northern Buffalo. There was plenty of parking in the shared lot and a faux 3D logo directed us to the front door. After taking one step into the lobby we knew we were going to experience something special. The waiting is covered in amazing sculpture and paintwork. The realism was spectacular. There are refreshments for sale and spacious seating, however we would have liked to see some puzzles or games to occupy guests who are waiting for their group to arrive. After checking in at the window we moved into the staging area for a short overview of the rules and basic outline of the story. We were covertly placed into a dark, creepy room as the door slowly… shut… behind us…
Loosely based on the movie “Saw” the environment was a blow to the senses. A mix of eery, sinister and ominous. This is not an escape room for the faint of heart, however we’d label the design as disturbing, not frightening. The props are of the highest caliber and in outstanding condition—nearly a perfect score from all our teammates. The initial room setup is a fun start to an escape room (albeit a little small for a large group and not fully insulated from the lobby). We had a hard time finding anything but minor faults in the incredible construction and layout. Wow.
We generally found ourselves fully immersed in the insane environment—less so in the over-arching story. We felt like we were trying to escape from a madman’s laboratory, but the narrative didn’t build as we progressed through the puzzles. We didn’t learn more about why were there and from whom we were escaping. The room setup was a creative way to organize our tasks in a fantastic production. We wished there was a bit more story followthrough, especially at the very end of the escape. Still, this is way above what we find at most escape room.
We all enjoyed that the puzzles were a mix of logic, action and sensory. However, the progression is fairly linear and there are only a couple of tasks that couldn’t be completed by one or two people. The first area of the first room is fantastically produced with a unique collaborative spin, but we found it to be a bit long-winded (which broke some of our initial immersion) and it would likely be frustrating with a large group. The rest of the puzzles stayed on topic and were consistently thematic. We didn’t experience leaps in logic and the flow was smooth from room to room. We found a couple of the interactions wonderfully gross and the use of technology to fit seamlessly with the environment.
The biggest issue we had with Body Collectors is that we experienced Escape City’s Over the Falls before we played this room! The quality of both games is stellar and the storylines are very different, but we were so in awe by Over the Falls that our serotonin levels could have used more time to recover. Body Collectors is a very fun room with an amazing set and the experience is as much about interacting with the set as it is about using your brain. One of our teammates best described the adventure as a live point-and-click digital escape game. We think Body Collectors would be enjoyable for both new and experienced escapers as long you don’t mind a bit of blood and creepiness.