Unforeseeable Pyramid

8.8 Overall
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Immersion
Puzzle Design
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Unforeseeable Pyramid

  • Played March 2016
  • Richmond hill

  • 60 minutes
  • 4-8 players
  • $25 (Mon-Thu) | $28 (Fri-Sun)
  • 1 hint

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First off I just want to say, SOOOO close! Alas the ERA team did not make it out of this one, yes, yes it happens, it’s rare but it does. The best part for you however is that it was ridiculously enjoyable!!

This room’s immersion aspect is absolutely fantastic, it even has floors covered in sand! This review will be difficult though as it’s very hard not to give away too much with this room. Around every corner was just another epic aspect. The only thing this room falls short on was the time we spent playing around with a puzzle that was not our fault if I had to ‘weigh’ in on it. The other puzzles however were really diverse, and intricate. Unfortunately the very last puzzle was simply not something we found as ‘easy’ as the room designer may have thought. But clearly other people have gotten it, so maybe we just were not on our game.

Although starting off in a mummy’s tomb was something we had done before, this one was by far the best in immersion and plot. It was well thought out and it truly takes you on an adventure as you travel through the other areas. I was really impressed with the water element, but again, I can’t go into much detail without spoiling things. I’m used to that with being a reviewer, but this room is one of the most difficult ones to write about without giving away too much.

While the physical aspects were very enjoyable, there was one lock however that should have had a sticker on it with a ‘no touch’ designation; it did not, and as other room enthusiasts would know, when you see a combo lock, you believe you have to open it… Again, that was not the case here, and a sticker would most likely have gained us enough time to finish the room, but maybe that’s just me being a sore loser! In the end, although we didn’t make it out, we still really enjoyed the room. I would recommend this room for six players; four would be too few in my opinion. And you don’t need to know hieroglyphics in case you thought you should bring an Egyptian linguist. You will really go on a journey in this room, a far, far, far out journey.

Final Verdict:

8.8/10

2 responses

  1. escaperoomer says:

    “And you don’t need to know hieroglyphics in case you thought you should bring an Egyptian linguist. ”
    That’ll save a lot of money! Thanks for the heads up! I wonder if people who can actually real hieroglyphics go to escape rooms and complain to the management that their decorations are pure nonsense.
    https://escaperoomer.wordpress.com/

  2. Jen says:

    Ha! Danielle: sounds like your team ran into much the same problems with the same puzzle we did. We got the idea right away but failed to do it with enough precision and thus flailed around on it for over 15 minutes (too much adrenaline.) I have some ideas on how I’d modify that puzzle so that it would have the same principle, but be less physically difficult, but oh well!

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