Animal Hackers
Animal Hackers
- Played April 2018
- Toronto
- 60 minutes
- 4-8 players
- $28
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Situated down a centrally located alleyway, the discovery part of this adventure begins while walking down the street. It’ll be hard to find, but you won’t miss tripping over the sign on the sidewalk. The bright yellow industrial door creates the feeling of slipping into a warehouse, bringing you away from the downtown location. Once inside there’s plenty to keep you entertained. The spacious waiting room has board games and video games, multiple bathrooms, and an inviting host.
The room door design set up the level of immersion to expect, and we stepped into a thoroughly decorated room. We were ushered in to watch an overly manipulated, 90’s era intro video. The rules were cleverly interwoven into the storyline of the video, and the characters to whom we were introduced followed us throughout the gameplay, to an almost distracting level. We learned to tune these interruptions out eventually, perking up to any clue on the time we had left.
When we were let loose, we began to notice that the room design was rougher than it first appeared. There were boxes projecting out of the wall, some lower quality props that take away from the futuristic theme, and some information taped around the room that could be better integrated into the scenery. The storyline allowed for multiple set locations, but they felt disconnected. Moving between areas, which sometimes required great agility, broke up the feeling of immersion within the room. The play was bottlenecked by the use and location of a critical game piece, which left some team members looking for other ways to get involved. The puzzles themselves were logical and functioned well. There were opportunities for team building, and a variety of types of puzzles, though they weren’t always integrated into the theme. There was plenty in the room to distract you from your goal, so if you’re finding yourself focused on one thing for too long, you should be looking for something else to do. The hint system was a little too generous for enthusiasts, but is likely to be appreciated by those newer to escape rooms.
The room is big enough to accommodate larger groups, though there will be times some people will be waiting on others to set them on their next path. You will need to be climbing around the room, so make sure you have a few nimble people on your team. A combination of the number of puzzles and having no clock available made the room experience feel longer than it was. This would be a fun room for a mid-size group of those new to the escape room experience, as there are a lot of diverse types of puzzles.
Final Verdict: | 6.0/10 |