- Played July 2018
- Topeka, KS
- 60 minutes
- 4-10 players
- $20/person for groups of 3+ or $50 for a group of 1-2
- Great for kids/teens
- What People Say
Keynundrum is a hidden gem in Topeka, KS. They have a great website – my favorite detail is that they show the “time to beat” and pictures of the current room recordholders. Great inspiration for a super competitive team like us. They are located in an office building with limited signage. You will need your GPS, but I promise the trek is worth it. Park in front of the building and observe the private parking signs in the big adjacent lot. Head down to the end of the hall to find the lobby, which is small and sparse, but does provide lockers for personal belongings. The owners are personable and very clever. They have examples of every kind of lock used in their rooms, which will be extremely helpful to newer escapers.
Keynundrum doesn’t offer the standard pre-room video, but rather an instructional paper for your team to read. The objectives are clearly laid out. On entering the Chaotic Classroom, we were thrust into the bright and colorful world of a grade schooler. The room was covered wall-to-wall with school projects, posters, and a large map. There were six desks, each labeled with a student’s name. We discovered backpacks, lunch boxes, toys, chalk, and laminated test sheets.
This room had one of the best executions of theme that we have come across. We even communicated with our game master through an intercom! Within the larger classroom theme, each desk had its own theme. One issue with most escape rooms is finding puzzles that exist just for the sake of being a puzzle or that seem out of place in the room. Everything in this room was practical and on theme. All of the tasks we were given made sense within a classroom setting, which was incredibly impressive. We worked with a wall of presidents, a styrofoam solar system project, a fill-in-the-blank quiz, and stickers!
The puzzles themselves were creative and fun, with a good mix of linear and non-linear tasks. Everyone in our group was able to contribute throughout our time. Most of the puzzles were low tech, but they fit the classroom theme so well, we didn’t mind. Some puzzles even had several steps, needing multiple team members working together to solve them. The final puzzle was cool, though problematic. Fortunately, the issue we had with the final puzzle is easily fixable.
Our group of kids-at-heart had a great time in this room. The classroom setting put us all in playful moods, with many details eliciting shrieks of delight. The room was intuitive and relatable, and the immersive setting and puzzles upped our fun factor. We enjoyed all of the rooms we tried at Keynundrum, and we look forward to going back to complete the set.
Since we are chronologically all adults, we could celebrate our successful escape with our traditional Drinks are For Winners!