The Workroom

7.7 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
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Walking up to this location, you aren’t entirely sure you’re at the right place. There is street parking as it’s in a partially residential and partially commercial area, though you can pull right up into their driveway as well. The signage is clear, but walking into the lobby, you’re still not sure. This just adds to the wow factor that is the lobby. The uncertainty that you have leads right into the amazement you feel from the decoration and ambiance that the lobby provides. Our game master was in character right away, and we were hooked. There is enough seating for a group, and the video is played in the same space. Though we didn’t play it, there is also a short lobby puzzle that can be used if the schedule is running a bit behind. Based on the room, it would be worth maybe showing up super early to play that puzzle. There are lockers available as well.

After we learn our purpose for being here, the game master escorts us through the 100 year old house. Pointing out different elements draws you into the story and the history that this building has. Mystery Manor has tailored this experience to what the house has to offer. The room we’re going to is at the very back, so we get to see a lot of the different elements that have been incorporated into the theme.

Once we get into the room, and the game master cleverly leaves us to our tasks, but the walkie talkie for hints is left behind, making the hint system right in theme.

Moving through the puzzles leads us through the story. There is an interesting mix of old and new elements, and the puzzles incorporate both. The variety keeps us busy, and there was an opportunity for everyone to be engaged in different puzzles, so we weren’t crowding around each other. The set is decorated with great antiques, which you want to admire at the same time as figuring out if they are also helping you on your current puzzle.

The other rooms at this location play into the same story line with a final chapter to be completed at the end. This makes us want to come back and see how the story continues and where that will lead the story characters. Since this room was easy to get immersed in, and kept us there the entire time by using authentic props and a realistic story line, we felt like we just finished exploring some of Regina’s history by the time we got out.

There were three of us in the room, which was a comfortable number. Larger groups may be cramped. The puzzles were a good difficulty level for all people, regardless of experience.

Final Verdict:

7.7/10

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