A Night At The Castle

8 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

A Night At The Castle

  • Played February 2019
  • Fishers, IN

  • 60 minutes
  • 2-10 players
  • $29 per person

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Located in Fishers, a suburb of Indianapolis, Indiana, you will find The Escape Room Fishers.  There are plenty of nearby shops, restaurants, coffee places, and ice cream shops.  Additionally, there’s plenty of parking on the second floor of the attached parking garage.  The entrance to the escape room was like nothing we’ve seen before, and we were instantly impressed and excited! We were offered a beverage upon entry, and they had plenty of drinks for sale (including alcoholic).  They had lots of merchandise for sale (apparel, jewelry, pens), lots of practice puzzles and locks, and the lobby space itself was huge!  The owners and employees were incredibly sweet and personable, which made our experience even better!  One thing we’d love to see them add is lockers to keep our belongings so that we didn’t take our stuff with us to each room.  After relaxing and talking to the owners for a bit, we were excited to get started on our adventures!  One thing we’d like to note is that the owners were kind enough to have a different employee run each of our games so we could get a feel for their different styles—thank you for that!

The second room we had the pleasure of working through was A Night at the Castle.  The set in this room was made with authentic props and décor, and it had plenty of antique props as well.  Everything felt sturdy and well-built, and the attention to detail was phenomenal.  The build of the room was unique, complex, and we appreciated the movement throughout the room—very cool!

The quality of the set helped us to feel immersed in the story.  We felt like we wanted to keep going and keep moving, and felt the pressure throughout the room.  There were some times we got stuck, which took us out of immersion, but that didn’t happen often.  Also, as with the Titanic room, we felt like immersion was broken when we would get extra information from the game master.  The story unfolded a little as we went, but building on to the story and maybe adding a twist would really bump up the feeling of immersion.

As with Titanic, we were hoping to love this room.  The quality of the set was great, the game master made it a fun experience, and we did genuinely love the concept—but the puzzles felt similar to those in Titanic.  We had difficulty finding a flow in the puzzles, and in this room there were so many puzzles it felt almost too difficult to complete for a smaller group.  Some tweaks to this room such as eliminating a puzzle or two, replacing laminated papers with something more authentic, and finding a “flow” in the puzzles would really amp up the puzzle design and immersion in this room.

We had fun in this room and truly did appreciate the concept and the set of this experience.  We think with some puzzle tweaks, this could be a really great room.  It’s definitely worth checking out if you’re in the area, and we loved the unique movement in this room—it’s something we’ve never seen before, and it was a hit!  We would definitely recommend this to larger groups and more agile groups who like movement and to be physical in an escape room.

Final Verdict:

8/10

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