Unmasked

8.3 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Users (0 votes) 0

Unmasked

  • Played March 2016
  • Richmond Hill

  • 45 minutes
  • 2-8 players, 6 recommended
  • $25 Mon-Thur, $28 Fri-Sun
  • 1 hint

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For those who haven’t yet been, your visit to Freeing Canada starts off in their spacious and beautifully decorated lounge. The good impressions continue from there with friendly staff and free popcorn! Drinks and other snacks are also available for a nominal fee, and there’s a selection of board games available if you want to make a night of it.

Your introduction to Unmasked begins with an audio track which introduces the story, in which you find out that you must solve the mysterious disappearance of a former roommate of yours. Then it’s time to start looking for clues! The puzzles for the most part are quite good, with clues that make sense and a good amount of variety. Unfortunately we ran into one minor technical issue with one of them and another we found slightly obscure, with a clue that would have made things a lot clearer if it had been expanded ever so slightly. But overall quite good.

Room quality and immersion were likewise quite good, apart from one prop that looked a little cheesy. Other than that though the set design was very good, the decorations were all solid and high quality, and the atmosphere was appropriately spooky. Overall a very solid room and highly recommended.

Final Verdict:

8.3/10

2 responses

  1. Jen says:

    My main complaint against this room was that it used one particular gimmick at least 4 times, which felt cheesy. At the point where we would have have to catch on that they were employing that gimmick a second time, we were also encountering a technical problem related to it and if it weren’t for that technical difficulty, we’d probably have figured it out for ourselves and not resorted to a hint.

  2. Naama K says:

    There was no escape room environment,we couldn’t disconnect from the outside world, as assistance includes the staff entering the room (and organising the room while we are still playing) and also we could hear noises from the adjacent rooms. The staff doesn’t keep track of your progress in the game so you can’t assess your game progress (you have a timer but you don’t know how many riddles you have left). The speakers were not working well and were making weird noises. In general too many locks, no flow or clear story line. Too dark and marks are not visible.

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