The Perfect Crime

7.3 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

The Perfect Crime

  • Played July 2017
  • New York, NY

  • 60 Minutes
  • Up to 12 players
  • $31
  • Children age 10-18 must be accompanied by an adult

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Escape Room Madness is located in midtown Manhattan/Koreatown and easily reached via public transportation. The waiting area provided enough room for several people to sit down and a lot of puzzles to keep you busy while waiting for the rest of your group to arrive. If you want to learn more about our pre-room experience at Escape Room Madness check out our reviews for Nuclear Annihilation and Apocalyptic Mission.

Before you get started with The Perfect Crime the story of PI Robert Wolfe who investigated a murder and got kidnapped by the murderer is introduced by a video. It throws you and your fellow detectives right into PI Robert Wolfe’s deserted office where in order to save the PI you need to find out who the murderer is.

From the first look the PI’s office looks exactly like you would expect it to be: a huge desk, a shelf with books, some cabinets and some personal items (e.g. calendar). Some minor details didn’t really fit the theme, but overall this PI’s office felt like the real deal. Although it being scarcely furnished didn’t leave that much room for scavenging. We wished there was more to explore in the room. The furniture as well as the puzzles seemed to be in a fairly good condition.

The realistic setup of the PI’s office let us feel immersed in the beginning, but there were some minor details (e.g. a man’s diary written with a “woman’s” handwriting) that put us off at times. It was nice to have was some kind of background music, although it might have helped our immersion if there would have been sound effects like office noises instead. The part where we were discovering clues, piecing them together, cross-referencing events and facts was very enjoyable though and definitely felt detective-like.

The puzzles in this room have a range in difficulty and variety. We really enjoyed that besides puzzles that included codes or locks (although there were a lot in this room), there was also a fairly high amount of deduction work. Not only let it feel us like detectives, it also required team work meaning that most puzzles were suited for two people to work together. Solving the last puzzles to get out of the room felt a little anticlimatic though and left us with a little bit of a feeling like there had to be more.

Overall this room was a lot of fun although it requires the group to work together closely so that everyone can follow and enjoy the story. Also, it was a little disappointing that we had a rather high amount of time left on the clock when we solved the last puzzle. But we think if you are a beginner escapist, with its underlying story and the way puzzles are set up this room has a lot to offer.

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