7.2 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0


  • Played October, 2017
  • New York, NY

  • 60 minutes
  • 4-8 players
  • $30 per person

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The location for Exodus was easy to locate and provides groups with lots of transportation and food options. The building is close to Penn Station, numerous Subway options and is right in the heart of Koreatown. Exodus provides players with water before the game and there is a bathroom option right down the hall. Upon entering the lobby, it’s clear that the staff dedicated attention to setting the mood by providing guests with puzzles and test locks for entertainment while you wait. Some of our team felt like the setup lent itself more to a medical waiting room, although this impression was offset by the thematic wallpaper bearing the logo of the company. The staff is friendly and courteous.

Upon entering Masquerade, you are briefly transported into a world of masks, music, dance and intrigue. The theme — a ball hosted by mysterious and wealthy benefactor Ludovico Manin — is very well set, with carefully selected background music and décor. We were surprised by the shear number of puzzles we uncovered from the limited space. There was a good amount of scavenging throughout, and an abundance of tasks for each of our four team members to work on at any given time. In fact, apart from the theme, ‘quantity’ may be the single word which best characterizes this room. The large number of puzzles kept us busy and on our feet at all times, and ensured an adrenaline rush from a close race against the clock. Despite the excitement of the challenge, we felt the room may have had just one too many puzzles, and we would not recommend this room for beginners.

Most of the puzzles had a backstory to them and assisted in advancing the plot line. We liked that the puzzles were largely text-based and were layered, using multiple components. Despite a potential technical glitch with one of the puzzles, we found no significant flaws or difficulties in operating the props. While playing the room we came across some puzzles that still had notes on them from the previous group playing this room. Unfortunately, these notes included the solution for one puzzle. Not only did this let us skip one entire puzzle, but also led to the confusing situation where part of our team was still working on a puzzle, while the rest of our team already opened the door of the escape room. We still enjoyed this room very much and had the feeling that this incident was rather bad luck than a common event, since we played several other rooms with this company which were all reset correctly.

We found the masquerade theme and atmosphere highly enjoyable, and felt the room was very immersive. The puzzles drove the story along, and some of the props were personalized, which helped even further with our immersion. We thought this was a particularly creative and nice touch. Overall, we had a ball (couldn’t resist the bad pun…), and really enjoyed this room!

Final Verdict:


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