Ultimate Heist

7.2 Overall
Room Quality
Puzzle Design
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Clue Chase 1998 Ultimate Heist

  • Played May 2018
  • New York, NY

  • 60 minutes
  • 4-10 players
  • $29 per player

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Clue Chase 1998 is one of several time traveler themed options at Clue Chase in Midtown Manhattan. Their location on the Concourse level of The Grace Building (across from Bryant Park) makes it a great option for those visiting from out of town or corporate groups working in any of the many office towers in the area. There are plenty of bars and restaurants in the area, as well as almost every major subway line.

The check-in with security was a breeze and there were elevators to take you down to the Concourse level. Being an office building, the floor where Clue Chase is located has plenty of restrooms available for customers. Once down in the Clue Chase welcome lounge, we were greeted by a couple of the game masters who were friendly and led us to a comfy area to watch a welcome video (for some, a bit long winded and corny, but it did keep with the time travel theme).

Our game master was really nice and welcoming. He really showed enthusiasm when he gave us the briefing for the specific room we were about to play, Clue Chase 1998. However, some of us were left a little confused about the overall mission, and unsure how much emphasis to put on the secondary mission communicated to us (besides escaping, there is a secondary mission that you learn of before going into the room). I think that secondary mission could be communicated a bit clearer.

Once we entered the room, it was clear that Clue Chase puts thought (and dollars) into the quality of their rooms. Nothing felt worn or outdated. The décor and props were all consistent and in-line with the overall theme. That said, some felt that a time travel theme back to 1998 didn’t really come through in any particularly strong way give how recent 1998 is! I would be curious to go back and try their other time travel rooms to see their attention to detail and construction applied to something more challenging (like decades or centuries away).

The room was immersive in theme and the puzzles engaging and smart. There were puzzles for all levels, some easy, some more difficult. If you like rooms with lots of ciphers to figure out, then this is your room. While some felt figuring out the codes to use was varied and engaging, the fact that most puzzles led back to codes being entered on keypads made others feel the room lacked enough variety to keep them engaged. I personally would have liked to have seen a bit more variety in how the puzzles were solved. That said, if you are looking for a room that would be great for a large group or a corporate group, then this room is great, as people can break off and work on smaller tasks that mostly result in similar experiences (decoding).

Overall, the group thought the room was constructed well, was great for large corporate groups, and was located perfectly for locals, corporate groups, and tourists alike. Some enjoyed the dual-mission aspect of the game, but some were looking for more diversity in puzzles (i.e., not so many keypads). We would also be interested in going back to learn how all of their rooms are connected from a storyline perspective.

Final Verdict:


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