Dr. Jones and the Tomb of Life

6.9 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

Dr. Jones and the Tomb of Life

  • Played August 2018
  • Regina, SK

  • 60 minutes
  • 2-14 players
  • $30

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Escape Club is set up in a board game cafe, so there is always something to do in case the schedule is running late or you’re looking to do more that just an escape room. There is lots of parking in this commercial setting, but the entrance door off the main street is a little hidden. Once you find it though, you will be impressed at the large space and selection of games available. But we were here for the room! After arriving, we got ushered into the command room, which set us up for our mission and helped start our transition into the theme of the room. There were places to lock up valuables and hang jackets on the way to the room.

Stepping into the tomb, the set was well put together. From floor to ceiling, we knew where we just got transported to. We were interacting with the entire room, with new elements becoming available as the story went on. The props were thematic, and the paper wasn’t laminated! Though we appreciate it’s harder for owners, paper props that aren’t laminated have a more “real” feeling, so we enjoyed that touch. There were other real details like typos and scratched out information, that, maybe not intentionally, added to the human element of the prop, but also added a little confusion to some puzzles.

There were a LOT of puzzles. Many puzzles were very interesting and new to us, as well as a classic puzzle we were very excited to play in real life. There were no lock boxes and lots of interaction with the room. The puzzles were linear, so a larger group might have been huddling around one puzzle. The hint system was clever, and the game master provided plenty of nudges without ever giving away the full answer.

Escape Club’s suggested number of players is six, and I would recommend a group closer to that size. There were three of us, and there was a lot to do, so we were struggling to keep up. There were also some red herrings, which were difficult to identify, and added to the length of time we needed. Communication is very important in this room, so this would be a great room for a team building group.

Final Verdict:

6.9/10

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