The Bomb

7 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

The Bomb

  • Played October 2018
  • Essen, NRW

  • 60 minutes
  • 2-6 players
  • 2-3 players: 89€, 4 players: 99€, 5 players: 109€, 6 players: 119€
  • Ages 14+


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The Bomb from Exit The Room lets players assume the roles of top level agents deployed to defuse a nuclear missile. For the description of the pre-room experience please refer to the in-depth review of the Zombie room from the same company.

A well-made introductory movie describes a rogue agent trying to incite a war between the world’s superpowers via a well-placed attack with a single nuclear warhead he has gotten hold of, plunging the world into a dark post-atomic apocalypse. The last line of defense are the players trying to avert the catastrophe by breaking into the villain’s lair and dismantling the missile before the launch scheduled in an hour.

On entering the room the players dive into a world at the height of the cold war. The interior nicely reflects the time period it is trying to portray. The props and decorations are in good shape and of high quality making for a very believable and fun experience. The communication with the game master works via a scene-fitting walkie-talkie. The latter, however, could work a little bit more reliably to avoid in-game confusion. You should also bring your phone as it is allowed (and expected) to use its flashlight and calculator functionality. As a minor point, at times we could hear noise coming from players of other rooms, which could break a bit the otherwise immersive experience.

This room features a broad variety of puzzles which overall are well-made, although a very few of them seemed a bit hard to follow logically. At this point the friendly and very helpful game master proved useful, although the hints in parts could have been a bit more subtle. The puzzles are designed with an extreme attention to detail and were overall a fun challenge we would recommend even for experienced players.

As hinted at above, the scenario depicted by the room helped us feel immersed in the story with a very natural reason for the one hour deadline to total nuclear annihilation. In combination with the well-made components and well-realized theme, one really got the feeling of being in a rush to defuse a humankind-threatening bomb.

Overall, this was a fun experience with a great theme and eye for technical details. We would recommend this room to everyone who likes a challenge.

Final Verdict:

7/10

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