- Played June 2018
- Scarborough, ON
- 60 minutes
- 3-5 players (5 recommended)
- What People Say
As Link received his first sword in the dark caverns of Hyrule, he was told:
“It’s dangerous to go alone. Take this.”
So, brandish your weapon, select your character, and assemble your party before you head out on your heroic quest to loot, enchant, and slay a path into the heart of a dungeon! Mayze’s newest escape room, Heroes Reborn, lets you live out all your RPG adventure fantasies, featuring classic character builds, quest arcs, dungeon delving, and boss fights!
Mayze is still located in its original location in east Toronto, with lots of parking. The signage can be a bit hard to see from the road, so keep your eyes peeled if this is your first time to Mayze.
Heroes Reborn starts off the way all good RPGs should – with a cool and flashy character selection segment! There are five party members available, each with their own unique skills and items. If your party has less than five players, you’ll need to double up when selecting the characters to complete the game.
Heroes Reborn also has a lot of tech, but our team was split on how much we liked it. While we all thought it was a very good effort, some of us thought it was exciting and interesting, while others thought it was unpolished and needed refinement. For example, the sensors could’ve been more precise, and other components could’ve been sped up to keep a more active pace in the room. It felt like a lot of very good tech in an earlier generation setting. Heroes Reborn does make an effort to remove all combo locks from its room, which is an immersive choice that is greatly appreciated. The set design changes from fantasy setting to fantasy setting, taking you on a journey from one location to another. Once again, our team had differing opinions on the build of the room. While a few thought the build was creative, others couldn’t overlook exposed wires and other props that pulled them out of the immersion.
These sets also provided a very clear story progression to your heroes’ quest. Not only does each character get to use their special ability to help their team, you’re also treated to periodic voiceovers narrating your journey. Along the way your team also gets to interact with classic RPG characters who need to be defeated or assisted.
Heroes Reborn ensures that everyone has their own thematic task to complete. But since the puzzle structure is fairly linear, this can sometimes result in bottlenecks as your team waits for a player to fulfill their character’s role. The room features a lot of searching as well as more task-based puzzles than logic-based puzzles. We also wouldn’t recommend bringing kids to this room, unless they can resist the urge to fight each other given RPG props.
Regardless, Heroes Reborn feels like almost like a LARP based escape room, which will appeal immensely to some players.
Our advice to you?
It’s dangerous to go alone. Take wits!