Deckscape: Test Time
Deckscape: Test Time
- Played June 2019
- 60 minutes
- 1-6 players
- Around $25 CAD
- Ages 12-99
- What People Say
Congrats! You (and your team) have been hand picked by Doc Thyme for a very special project and you are ‘inside’ his precious laboratory. The Doc wants to test your brilliant problem solving skills and if you are lucky you will get the opportunity to help him with his newest invention. But he accidently hits the wrong button on his invention and alarms sound and everything in his lab is locked shut. The Doc falls through a trap door and you are left to fend for yourself and to pass the Doc’s exam and exit his laboratory. Will you succeed in under an hour?
The component quality of the game was very similar to other at-home escape room games with large cards, nice artwork and a matte finish to them. It truly is a ‘pocket escape room’ and you can easily throw it into a bag or pocket for an hour of spontaneous fun. It’s also perfect for handing down to another group of friends that enjoy puzzle games once you have played it yourself. There are a total of 60 cards that you need to get through in 60 minutes and if you do get stuck there are a couple of cards with clues. They even make you use your brain when reading the clues so be prepared to not be given the answers so easily.
There was no accompanying app which some card games often have. We all agreed that apps help add to the immersion aspect and can help keep you on track. Maybe a soundtrack would have put a sense of urgency to our game with having alarms actually sound when the Doc presses the wrong button? Our team did find we were missing aspects of the storyline because we were pushing on to solve the next puzzle. But overall there was a good flow to the puzzles (even stumping us a few times where we had to use some of the clues).
Speaking of puzzles we found most of them to be very observation based. So be sure to have your eyes open at all times and thoroughly search each card (*hint even try to look at some cards from different angles). Essentially each card had a puzzle or had to be connected to another card to complete a puzzle but the overall theme was hidden words/numbers/figures. It would have been nice to have some different varying puzzles but we know that with any at-home escape room games there are limitations.
You will certainly have fun with this game if you enjoy visual puzzles. Although most of the puzzles heavily relied on having to look very carefully at each card, no two puzzles were alike and really made us have to think about what the solution could be. We also enjoyed the fact there were multiple endings. It was almost like a choose your own adventure aspect which is always a fun time. Although the game recommends 1-6 players, we were a team of three and we all agreed that a smaller group is the way to go. Overall, Test Time is a great way to spend an hour problem solving with your friends that enjoy puzzles. Heck, we even played this at a McDonalds prior to going to a real life escape room so it goes to show you can really play this game anywhere!