Train Robbery

8.3 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Train Robbery

  • Played March 2021
  • Washington DC

  • 60 minutes
  • 2-10 players
  • Varies based on number of players ($26-$50)
  • Good for families

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Cyber Raccoon is a relative newcomer to the industry, but they’re poised to leap much of the competition with high-tech, well thought out story lines and puzzles in their initial room Train Robbery. We were a little hesitant at first based on the exterior of the building, but from the moment we crossed the doorway, we had no doubts that we were in for a first-rate experience. The interior of the building is very pleasant. Refreshments are plentiful and include bottled water, cappuccino, snacks, etc. They have a spacious side room that would serve well for a birthday party, business gathering, or other venue. Because they only (currently) have one room, you won’t have to worry about interacting with other customers… speaking of which, all COVID protocols and precautions are closely followed and enforced. Parking is free and plentiful right at the building.

The introductory video is a veritable “who’s who” of pop culture with a wide variety of references which most everybody born after the invention of the light bulb will be able to relate to, although the zoomers in our party did not enjoy it nearly as much as the Gen Xers did. Our gamemaster was a pleasure to interact with. We easily placed our pre-game experience well above industry standard at an 8.

The storyline involves a mysterious train robbery set in the 19th Century Wild West. You are tasked with identifying the robbers, recovering the loot, and discovering the weapon used to attack the train. This room could have doubled as a Hollywood set. The construction, scenery, and props were professionally done. Everything was authentic to the point of including a fully functioning roulette table. You can tell that the room is young and has been maintained well (everything was very clean). The story has a fantastic plot twist at the end, which I won’t spoil for you, but suffice to say that it should serve as additional motivation for you to complete the room. We were able to escape with no clues, which turned out to be unfortunate as their clue delivery system is quite entertaining (we discovered this after the fact). Even if you don’t need a clue, ask the gamemaster a question to appreciate this aspect of the room. We were split between an 8 and 9 for room quality for an average score of 8.5.

After the first few steps, the room rapidly becomes non-linear and allowed for everybody to remain engaged throughout the process. Even with more people than the four we brought, the non-linear room design would allow everybody to stay engaged. While two experienced players could likely solve most of the clues in an hour, a few of them required teamwork involving at least three people, so I wouldn’t recommend fewer than that. All of the puzzles flowed logically and were challenging without causing migraines (which we prefer). Our team gave the quality of the puzzles a 7.5.

We’ve done several “old west” genre rooms, and the immersion for Train Robbery was unquestionably the best of them all. Just like you would expect to find in a 19th century saloon, we found exactly zero combo locks, which was another fantastic feature of this room. The sights, sounds, and feel of the room all provided a very authentic experience and stuck to the story. Three of us put it at a 9 while the fourth gave it an 8, resulting in a score of 8.7 for immersion.

We had a blast in this room with three scores of 9 and only one dissented with a score of 8 for another 8.7 (which is a fantastic score and speaks volumes to the excellent experience we had here). One of the highest compliments we can pay any escape room is the question we all had at the end: “When does your next room open?!” We can’t wait to come back and see how the story line progresses!

Across the board, Train Robbery is well above the industry norm with an overall score of 8.3!

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