The Vandermist Dossier

6.8 Overall
Component Quality
Puzzle Design
Game Experience
Users (0 votes) 0

The Vandermist Dossier

  • Played September 2021

  • 2 hours
  • 2-4 players

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The ERA team enjoyed playing this experience. For components, there was a large quantity of paper throughout the game. The paper was of a great variety of textures (card stock, tissue, good stationary, etc.). In the game box was a note saying that there are improvements being made to the experience, so we are eager to see if the paper components will be changed or modified in any way. At times, we found that the handwritten font was difficult to read. Considering it was a paper-based game, the components were well done. There were some unique components to be found throughout the experience as well.

There was a good storyline with this experience. We found that it took a while to feel immersed into the story, because there was so much paper to digest and sift through at the onset. We would encourage a team playing this experience to take time to read and absorb all the information and details. The components worked well with the storyline to drive the narrative further. There were some compelling elements to the story, although we found we were wanting the storyline to progress further at the end of the experience. We would love to see some audio/visual components (a music playlist, an opening or concluding video to watch, etc.) to help improve the immersive experience.

With the puzzles, there was some variety of puzzles to solve (ciphers, deduction, observations, logic and word puzzles). We found these puzzles could have been interpreted in a variety of ways, so we would love to see more of a variety of puzzles to complete to engage all the team members. We enjoyed that the hint system provided visual points of reference with the puzzles, although the website link was not the same link provided with the instructions and we had to find it by searching for it online.

The ERA team had fun with this experience! The story was engaging as the game progressed. The non-linear aspect allowed for everyone to be working on their own part of the game. We would recommend this for 2-4 players who have completed an at-home experience before. We found this to be more of a mystery deduction solving experience rather than a puzzle solving experience. The ERA team is eager to see how the story line continues with the next chapter!

Final Verdict:


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