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Saga Escapes is a Mississauga escape room, located near Dixie Rd and the 401. They are located in a multi-unit facility, with their company name posted on their windows. The exterior lighting is quite dim and had me on my phone checking my calendar, but I had no reason to worry, Saga follows their hours of operation and makes sure that there are staff within to greet you.

The lobby of Saga Escapes is quite small, though the waiting area is a decent size for a team waiting on its last member to show up. The seating was quite comfortable, and there are a couple of activities and refreshments available. There were also movie scenes being played on one of the walls, which definitely caught my attention. This did become distracting when the team was being given the rundown on the rules and the background on the room, however. We were blindfolded and ushered into Amnesia, where we received the room’s story, which was short but sweet, and was enough to get us prepared for our escape.

The room that has been built for this escape experience is definitely solid. There is nothing flimsy about the construction, and anything that has been mounted has been done so that there is no chance of it falling off of the wall. All of the props included in the room are solid, and very little was added superfluously. We did find that set decoration was lacking in some of the spaces, mainly when it came to the walls themselves, and there was also a fair amount of exposed overhead piping in some of the spaces. Unfortunately, we experienced a couple of issues during our experience, though staff were quick to remedy these and add time back to our clock.

Upon removing the blindfolds, we felt very much like we were waking up as Emily does in the story. We were in a space with familiar images, but we don’t know what they meant… as if we had forgotten. This was a great start to Amnesia, but the team felt pulled out of this immersive start soon thereafter. The first prop discovered in the room is essential for escapees, though we found it also acted as a story spoiler. We also experienced that aside from the initial space, the visuals of every other area made us feel more like we were there just to solve puzzles rather than following Emily on her journey to recover her memories. It’s also hard to stay immersed when you have to wait for staff to fix issues that prevent you from continuing. Don’t get me wrong though, the story does carry throughout the experience, we just would have preferred learning the rest of it gradually.

Amnesia offers a good variety of puzzles, and tests your both your mental and physical dexterity. Most of the puzzles also work themselves into the theme and/or the story, and touch upon the memories of the escapee while they are trying to discover Emily’s memories. A couple of the puzzles could easily be broken (unsolvable, not physically broken), and we almost had to call for our hint to retrieve a piece of one puzzle, but a bit of (super) glue fixes those issues easily. I really enjoyed the amount of tech included in this room, and the fact that it didn’t inhibit the puzzle solving was definitely appreciated.

There were varying levels of enjoyment from the members of the team. With our perspective on immersion, we didn’t have as much fun as someone focused on puzzle solving and escaping would. With this in mind, I would recommend this room to the less experienced escapees.

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