The Unlock! Team is back. This time you’ll be entering the horrific night fears of a child who needs your help beating not one, but SEVERAL Boogeymen!
Author: Matt S
Another great hit from the Exit series! Sunken Treasure will have all you scallywags hunting for the loot of yer dreams! But first you’ll need to prove your worth by solving a few puzzles and traps along the way.
If you designed a room with Nikola Tesla, Rube Goldberg, and deduction puzzle enthusiasts, you’d get The Clockwork Caper!
Elliot Ness needs you to investigate a potentially corrupt city official. This puzzle-centred room will determine whether you go home a hero… or go home at all!
You and your fellow gang members have one hour to prove you didn’t kill a rival gang leader in this future, dystopian, inner-city thriller. Can you navigate the rundown subway system and stay alive?
You’ve got a rat in your organization and the coppers just finished a raid of your partner’s speakeasy! Everyone’s gone into hiding, leaving you one hour to find the hidden loot before the coppers get back.
You didn’t catch the saboteur in time and your sub is sinking fast! You and your crewmates have one hour to restore power before the hull pressure crushes your sub leaving you for dead on the icy cold black ocean floor.
A cooperative crime solving game that is so engaging and fun that it should be used as a training requirement for detectives!
Matt’s top 25 favourite escape rooms as of September 2018
This escape room is alive… It’s ALIVE!!!
What’s better than one great escape room? How about twenty rooms that will have your team working harder, smarter, and more coordinated than anything you’ve experienced before!
This incredibly fun, immersive, well designed castle will have you chanting, “Pie Jesu domine, dona eis requiem” before you know it!
If you’re looking for a reminder of what escape rooms used to be like when they first opened in North America, Nemesis is one of the last of its kind.
This spy thriller will leave you in awe at the amount of puzzles and changes in atmosphere your trained group of super agents will experience
Guelph detectives need a pigeon… erm… undercover agent to help them figure out what’s going on at The Copper Club. Can you figure it out before you end up wearing cement shoes?