Deep Space

8.2 Overall
Room Quality
Puzzle Design
Fun Factor
Users (0 votes) 0

Deep Space

  • Played May 2018
  • Buffalo, NY

  • 30 minutes
  • 2-12 players
  • $20 for 1 room, $30 for all 3
  • Great for families

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This was my first 5-Wits experience, and knowing how much the rest of the ERA team loves this company, I was particularly excited to try it out. Coming into the Buffalo location, located in a mall with lots of easy parking, the staff was engaging, and eager to introduce anybody walking by to their concept. Not having assigned room times means there’s always a crowd waiting to get in, which also means there’s not a lot of seating. Waiting could get tiresome if you need to stand around for a while. The rotations through the rooms seemed quick though and we got on our way. The front doors were a little anticlimactic as the elaborate entrance leads only to a hallway to get to the actual beginning point of the game. Our host was obviously excited about the room and was working the story line into the walk through the halls, which primed us for the actual intro video. The quality of the video and the outside of the room looked great, getting me pumped to see what was inside.

The transition into the room was extremely smooth and really got me immersed in the story. It has that “wow-factor” as the first set is revealed. The set is very well made, with lots to look at and buttons to press. The team work is strong with this one. Our group of four was needed for all the puzzles. It would be difficult for a team of two to do it all in the time allowed. The transitions between rooms was more about time than puzzle completion. This means each puzzle will continue, but get more difficult, as time goes on. This got a little distracting for me since the puzzles weren’t particularly difficult, so they got repetitive.

The last room in this game is absolutely incredible. It is something that needs to be experienced by game players of all interests. It sets a bar that is hard to beat in terms of technology, puzzle design, and immersion. It requires team work, and keeps you full encapsulated in the game play. Definitely something you will be writing home about afterwards.

Because of the volume of people that can be run through the room, there was some wear on the components, which could have led to a worse encouter if it caused a malfunction of some sort. We were fortunate that everything was working smoothly and we got the full 5-Wits experience. This is a great room for families and people of all ages as it incorporates a lot of sensations and the puzzles are mostly on the easier end.

This is a room to check out. It will leave you psyched to play another 5-Wits game. At the end you get a score based on how well you did the game. Getting to the more difficult parts of the puzzles, and not letting the time push you into the next room, will add to that score. Regardless, because it is time based, you will always get to experience the full story of the room, so there will always be that sense of accomplishment at the end.

Final Verdict:


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