The Locker Room

6.3 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
Users (0 votes) 0

The Locker Room

  • Played July 2019
  • Fraser, MI

  • 60 minutes
  • 4-8
  • $25 Fri-Sun $20 Mon-Thurs

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Arriving at an unassuming location, with a similar storefront to its neighbours, Think It Out Escape’s grand lobby had plenty to keep us entertained before our escape experience started. There were mini puzzles to warm up your brain and help you out in the room, as well as refreshments for purchase and lots of seating. Our jackets could be brought into the room with us, so there weren’t any lockers taking up lobby space.

The story began in a room with an extensive amount of information, props and a ton of locks — which is appropriate as it was a locker room theme. There was information everywhere, and with so many locks it was time consuming to figure out where the hints were leading you. Watch out for the clues hidden cleverly in the set to help focus your efforts.

The room made reference to a lot of celebrity athletes (and non-athletes) to add to the nostalgia of the room. You don’t necessarily need to know anything about the people referenced, but it definitely helped us. There were plenty of props that needed to be found and, in order to incorporate the variety of puzzles and locks in the room, the owners created one-of-a-kind machines and components.

The homemade props weren’t in the same condition as the store-bought ones, so there were a couple quality issues, but it didn’t detract from the game play. While trying to keep track of all the information and tasks, the story line was lost along the way. We were kept busy though; running around the whole space to find the clues and communicating across rooms to get everything solved. We were rewarded for our efforts part way through the game, which kept our spirits up and encouraged us to see what other special items we could discover.

Even as a group of four enthusiasts, we were engaged the whole time and came across some unique puzzles and concepts. It’s a tight room but some extra bodies would be helpful to get through the sheer number of puzzles. It’s also a great chance to educate younger people on icons from the past, so bring the whole family!

Final Verdict:

6.3/10

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