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Denver Escape Room is located on Huron Street, off 116th. The location is easy to find, but pay attention to signs because their corporate headquarters is located in the same complex and entrances to the games are separate.

This location switched to a new booking method earlier this year, where all of the rooms are private, no matter how many players there are. Since playing with strangers can be one of the easiest ways to disrupt a game’s experience, we really appreciate keeping all rooms private, even for singles, without increasing the price per person. Cost is $29 whether there is one player or the room is full. One catch to booking is if you are playing with a group of friends and purchasing tickets separately, the room locks after the first person purchases their ticket. It is easy to add new people by paying at the location when you go to play the game.

The waiting room was spacious with couches to relax, a television promoting their multiple locations, and home escape room games and t-shirts to purchase. The staff was friendly and enthusiastic. Amnesia was the third Denver Escape Room game we played for the day. For more pregame experience check out Grim Stacks and Curse on the Emerald Seas.

In explaining the story for Amnesia, there was a set-up that we responded to an ad requesting test subjects and when arrive everything seems familiar. Our full team was broken into two separate groups starting in different rooms.

Walking into the pure white sterile walls and bright lights, the environment felt like a lab. For some of our team, flashes of social science like Milgram’s shock experiment or the Stanford prison experiment made the room eerie and real, especially when the clues seemed to be testing us. Others felt it was a puzzle room that could use a more immersive environment. In either case, we agreed the storyline could be filled in with additional details about what the experiment was and why we were being tested. The immersive experience could be strengthened overall if the question asked at the beginning of the pre-game story was tied throughout the puzzles and answered in the conclusion.

The lab and puzzles were well constructed and had a few fun effects. Progression through the room was non-linear. This makes a great room to play with bigger groups, since larger numbers can be divided and still be actively working on puzzles. Multi-sensory clues created a variety in the types of puzzles. We loved some clues that were original and creative, while others were average for an escape room. All puzzles felt appropriate for the space. One puzzle had a leap in logic that would be hard to get without a clue. (We have already discussed this particular puzzle with the staff, so your experience may differ slightly from ours).

Denver Escape Room pays attention to details in their rooms and puzzles. Amnesia was no exception. Even though the immersion lacked a bit and led to a less fun experience that we had anticipated, the comfortable pre-room set-up, high-quality build, and some innovative puzzles made the overall experience of the room interesting and worth visiting.

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