Escape Wonderland

7 Overall
Pre-Room
Room Quality
Immersion
Puzzle Design
Fun Factor
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Escape Wonderland

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The ERA team had a wonderful time at Pandora’s Locks. There is city parking available, but we found it easy to arrive by using public transportation. There was some engaging wall art in the lobby, although we found it would be tough to stagger groups arriving in a small lobby. Our game master was excellent and super friendly!

The Escape from Wonderland room had lots of components throughout. The hint system was effective and very engaging for the team, and the flow and pathway for players is very approachable. There was a good balance of technology and tactile puzzles. The props were fun to interact with! Pandora’s Locks are known for being one-room escape rooms, and there was a lot packed into one room. We would have loved to have had a work space within the escape room to work with. We found this would be a tight room for a large group, but for the ERA team we had lots of room.

For immersion, there were some audio/visual components, although the audio was difficult to follow. The puzzles did not provide a storyline or narrative, although we appreciate that the room itself was the immersion aspect – escape from Wonderland! We would love to see a narrative further developed, maybe with different pieces of text written on props, or more audio/visual components played throughout the game experience.

There was an excellent variety of puzzles. So much packed into one room! The non-linear open path was a very cool experience for the team to navigate how we wanted to go about the puzzle solving experience. Even with so many puzzles, the room did not feel overwhelming to complete. Every team member was busy throughout the experience, and there were some team elements as well. There were some unique components to help the team keep track of our progress and these were engaging and helpful. There was great intentionality with props, puzzles, and making our team think outside the box!

Escape from Wonderland was a very fun experience. We were engaged, busy, collaborative and never frustrated or overwhelmed. We enjoyed the unique aspect that as players we could direct the pathway and flow of the room experience. We found this would be a great room for all audiences! We had a wonderful time at Pandora’s Locks and thank them for their hospitality in welcoming the ERA team!

Final Verdict:

7/10

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