Get ready for a ride on the rails that includes illegal dealings, nefarious plots, and MURDER. All aboard!
From signs, to decor, to trinkets, to the actual “tree”—this was incredible! The quality of the room easily lends itself to immersion.
One of our team members actually squealed with excitement at one point in the room. This room is creative, rewarding, and so enjoyable.
This room had a lot of puzzles and allowed everyone to showcase their strengths and have a part in completing the objective.
Great for a smaller group looking for a 1-2 hour game with easy to intermediate puzzles
A variety of challenging and engaging puzzles are the highlight of this expansive, well-designed room
“The bar area, table, chests, etc. were all made quite well and looked like what we’d imagine in a medieval tavern.”
You are shipwrecked on the beach of a forgotten island, and your only hope of accessing a boat is to solve a series of puzzles scattered all over the island.
If you designed a room with Nikola Tesla, Rube Goldberg, and deduction puzzle enthusiasts, you’d get The Clockwork Caper!
Elliot Ness needs you to investigate a potentially corrupt city official. This puzzle-centred room will determine whether you go home a hero… or go home at all!
Detective William Murdoch is being held hostage in a secret location and it is up to you and your fellow newly appointed constables to locate his whereabouts and save him before time runs out!
You and your fellow gang members have one hour to prove you didn’t kill a rival gang leader in this future, dystopian, inner-city thriller. Can you navigate the rundown subway system and stay alive?
You’ve got a rat in your organization and the coppers just finished a raid of your partner’s speakeasy! Everyone’s gone into hiding, leaving you one hour to find the hidden loot before the coppers get back.
Take a journey to the heart of Tokyo to help Miss Miharu unfold the secret of who stole her family’s priceless heirlooms
You didn’t catch the saboteur in time and your sub is sinking fast! You and your crewmates have one hour to restore power before the hull pressure crushes your sub leaving you for dead on the icy cold black ocean floor.