Your mission leads you to the dark alleys of London. A serial killer who ‘rips’ his victim’s organs out is believed to be the target of your investigation, but what is his connection to your fellow time traveller? With not one but TWO games inside the ‘crate’ you’ll need to dive in and investigate for yourself for more answers!
GASP! A mysterious, foil covered box arrives at your doorstep. What awaits you after this delivery is an escapade to save all of humanity from a catastrophic future! Will you and your team be able to use the curated assortment of puzzles and objects to help fulfill this task, or will we all be doomed to an abysmal fate?
Certainly you’ve heard the tales of Alcatraz, the unescapable stronghold that sits just off the coast of San Francisco. Many have attempted this daring escape, all have failed. I mean how hard can it really be? Once you get past the impenetrable cells, you only have to contend with heavily patrolled perimeters, sharks and if those things don’t kill you, the freezing cold water certainly will. On second thought, sounds crazy right?! I mean, the only thing crazier would be someone trying to break in to Alcatraz… Wait what?
The Game Master has decided you are far more important than you realize. Each month he’s decided to send you a scarlet envelope in the mail to test your puzzle solving and detective skills. Can you figure out who the Game Master is and what his motives are before it’s too late?
On a trip to Huntsville you suddenly spot two cabins at the foot of a nearby hill, each holding unique cabin-escape experiences that you’re ever so tempted to discover! Here, you learn about Thompson Seven, a famous painter who is rumoured to have gone missing. Can you and your team help solve the mystery behind his disappearance? Or will Thompson’s disappearance continue to remain a harrowing mystery…
Come join the Extraordinary Investigations Unit and see if you can be successful at solving the mysteries nobody else can crack…
Your wacky eccentric guide Mr. Hincks is back at it again. This time he wants you to take the stairs (instead of the elevator). But you should know by now this crazy building has more than good exercise in store for you… this short companion game to The Curious Elevator of Mr. Hincks provides more of the same light-hearted fun as it did the first time.
You’ve travelled to North-Central Ontario to learn more about The Group of Seven (Canada’s most famous group of artists), but instead you stumble upon a mysterious cabin. You previously heard the story of Sven’s Last Secret from local townsfolk, but assumed it was just a myth. Beware strange traveller, your next choice could be your last, and once you enter this cabin, you may not find it so easy to leave!
Hello agent. The Society of Curiosities was so impressed with your work in recovering Capt. Madok’s Lost Treasure that we have a follow up mission for you. Should you come back for these sequels, you’ll once again be swept away in an immersive adventure you won’t soon forget!
You find yourself piecing together a cryptic naval diary in order to discover a series of mysterious events that were lost at sea till not so long ago. Will you be able to uncover the journey… or will your sanity succumb to the monsters, nightmares, and strange happenings before you reach the end?
Picture this! You’re a puzzle fanatic! You live for them! You look forward to completing the daily puzzles in the newspaper and none have been a match for you so far… You long for the day in which you find a puzzle that is so difficult, it even stumps you. One day, you see an ad in the paper calling on the most brilliant minds to accept this challenge and pass the test! Solve it, and it just might lead to something greater than you could ever imagine… fail and be left wondering what could have been.
Take a journey back in time to nineteenth century England to the world of Mary Shelley, the Mother of Frankenstein!
There are few contraptions as well known and as convenient as the elevator – but what if we added the element of whimsy and imagination to them? Keeping this premise in mind, Bluefish Games takes you and your team through various, curious levels of at-home fun!
A long forgotten legacy requires you to look into your family’s past… what will happen if you start revealing secrets that were meant to be buried away?
Who killed count Ferdinand Tudor? Sift through the evidence and see if you can deduce the killer in this fun, collaborative murder mystery!