The Case of the Kidnapping
A lacklustre immersive experienced coupled with simpler puzzles makes this room one on which enthusiasts can pass
A lacklustre immersive experienced coupled with simpler puzzles makes this room one on which enthusiasts can pass
Do you enjoy searching for clues? This room has searching. A lot of searching.
In this cute and popular section of Evanston lies Lock Chicago and the Sunburn room. Check out what we think before you get burned!
Your wacky eccentric guide Mr. Hincks is back at it again. This time he wants you to take the stairs (instead of the elevator). But you should know by now this crazy building has more than good exercise in store for you… this short companion game to The Curious Elevator of Mr. Hincks provides more of the same light-hearted fun as it did the first time.
GASP! A mysterious, foil covered box arrives at your doorstep. What awaits you after this delivery is an escapade to save all of humanity from a catastrophic future! Will you and your team be able to use the curated assortment of puzzles and objects to help fulfill this task, or will we all be doomed to an abysmal fate?
Desperate for something fun to do with your kids that doesn’t involve electronics or spending a bunch of money? Then this board game is for you!
You’ve got a rat in your organization and the coppers just finished a raid of your partner’s speakeasy! Everyone’s gone into hiding, leaving you one hour to find the hidden loot before the coppers get back.
Impressive lobby, theme, and staff are counter-balanced by some rough puzzles and immersion in this life or death challenge!
Great customer service and a strong team building component but mediocre puzzles and poor immersion
The secret society of cryptographers and top secret knowledge once again need to test your loyalty and skill. Can you solve these postcard puzzles and prove you’re still worthy to be among their ranks?